Homebrew Alfheim Fairy Species Details
Slender and Graceful
They are slightly shorter than humans on average, ranging from well under 5 feet tall to just over 6 feet. They weigh between 100 and 145 pounds. Males and females are about the same height, and males are only marginally heavier than females.
Fairy's coloration encompasses the normal human range and also includes skin in shades of copper, and bronze. Hair and eyes come in all colors and shades of the rainbow.
Subrace
There are nine playable races in Alfheim, each of which with its own unique abilities and skills.
Alfheim Fairy Traits
Your fairy character has a variety of natural abilities, varying based on race.Ability Score Increase
Your Dexterity score increases by 2.
Age
Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.
Size
Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Keen Senses
You have proficiency in the Perception skill.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Languages
You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.
Spriggan
Masters of illusion and treasure seeking. They are untrusted by the other races. Their superior eyes allow them to see better in the dark.
Superior Vision
Your superior vision grants you a +2 in your perception and a +1 in your passive perception. You see dim light as if it were bright light. You see darkness as if it were dim light. Unlike darkvision, you see darkness in muted shades of the original color
Untrusted
Untrusted gives you a -3 modifier on your charisma stat.
Spriggan Magic
Spriggans specialize in illusion magic.
Sylph
Sylphs originate from Swilvane, a city located in the southwest and situated near the Ancient Forest. It is bordered by the Salamander territory on the east and the Cait Sith territory on the north.
Due to their adjacent territories and the competition to gather scarce resources, the Sylphs and the Salamanders have a fierce rivalry to the point that the two races are currently at war. This rivalry further intensified when the first Sylph Lord was killed by the Salamanders, causing the Sylphs to lose a large amount of money.
On the other hand, the Sylphs are on good terms with the Cait Siths who always provided tamed monsters to the Sylph capital. At one point, they made a treaty and joined forces to attack the World Tree. Though only one race could attain the promised unlimited flight of the Alfs, the two races promised to assist the other race in the next Grand Quest.
The Sylphs are typically associated with the color green and, similar to the other races, are capable of flight. The Sylphs, along with the Cait Siths, Imps, Spriggans, and Undines, are also one of the five lightweight races that are capable of using the Wall Run skill.
Stealth
Only players with a high-level Scan ability are capable of seeing through this defensive spell. Penetration magic is also known to be able to break through this barrier.
Enhanced Speed
The base speed for Sylphs is 50.
Wind Magic
Although they are capable of learning other types of magic through hard practice, Sylphs are known to be the masters of Wind Magic.
Wall-run
As one of the lightweight races, the Sylphs can use the skill Wall Run, which, as the name suggests, allows them to run on walls temporarily. The standard limit is a distance of ten meters but those with an extremely high sprinting speed are known to be able to run for about thirty meters. Run distance is (your dex modifier * 10) (If your dex modifier is 0 or less, use 1 instead)
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Posted Mar 18, 2023It's a grate start. Maybe try to make the spriggan's rules carry on the ideas of the race a lil more.
Also your intro says shorter than humans but says they measure taller. Small mistake and understandable. A lot of flavour here.
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Posted Jun 12, 2023Where is their flight speed?
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Posted Jun 12, 2023Also what about the other 6 races?