Homebrew Kitsune Species Details
>Backstory
Nobody really knows where kitsune came from they spread out preferring warmer areas around the world. Kitsune are mostly good mannered folk but they are also mischievous at times and a have started to be seen as theives or other such things.
Some shop keepers won't allow kitsune to purchase anything that could be used to cause misery on other, It includes many things from Lockpicks, Rougish supplies Dagger some magic items and sometimes gunpowder, However more shop keepers just preffer to mark prices up on the said items. Other beast races don't discriminate like this against the Kitsune and instead allow them the purchase these products without mark-ups or being kicked out.
Orc and Kitsune have a few issues when it comes to territory, the kitsune naturally like to wander and explore and are always getting in Orc territories, Kitsune are able to purswade other to let them stay but Orc just won't allow kitsune anywhere near them. This problem goes away in multi-cultural comunities.
Most conflicts about Kitsune are about letting them into cities in the first place, Human and Elves don't much like the thought of a species that is known for mischief around. But when with other Kitsune are allowed in these communities, but they aren't treated aswell as others in there parties.
They have a few strange inborn abilities such as, Being able to turn into a Fox for an hour, twice a day. They can also control fire like very few other species thus preventing alot of forest fires and simular incidents.
>Gameplay
These fox folk are often times intermingled with other species such as Humans, Elves, and other "Beast" races.
# Strengths
Dexterity +1 and Intelligence +1
## Mastery of the flame
Kitsunes are known for their ability to control and shape fire, an ability gained at birth and mastered as they grow. Because of this they can cause targets within 20ft to catch alight more effectively, dealing 1d4 fire damage on their attacks. They also have resistance to fire damage.
# Weaknessess
Kitsune are good with fire but often times are terrible with ice.
The common kitsune takes extra ice damage and ice spells cast by the party in a 20ft radius cause them to take disadvantage on their next attack roll.
Kitsune are often mischievous yet charismatic so some shop keepers may not allow kitsune to buy "Questionable goods" (Lockpicks, Poisons esc.) from their stores. They are known to be particularly hated in local supply shops across the land.
Kitsune must always walk barefoot to ensure their connection to the world around them and effective movement.
# Abilities
They are able to turn into a fox form twice a day for a maximum of 1 hour, also they can still talk during that time.
While in the fox form they get +1 dexterity cannot use conventional weapons
While in fox form they gain 2 temporary spell slots at no greater than half of their max level slot (rounded up)
# Characteristics
Kitsune are unmistakable for their tails and fox-like facial structure and large furry tails. They are often mistaken as both fox and human by different people.
Kitsune fur is typically orange, grey or brown and they are noted for their bright green and blue eyes.
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Kitsune Traits
Often times clever, cunning, and charismatic!Ability Score Increase
Get a +1 in Intelligence, and Dexterity
Age
Kitsune reach adulthood in their late teens and live about a century.
Size
Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
Speed
Your base walking speed is 35 feet.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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10/11/2022 8:59:18 PM
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10
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0
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5e
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Coming Soon
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