Homebrew Clockwork Horror Species Details
Clockwork Horrors are machines of an insect shape, and are often encased in valuable metals. Their one goal is to replicate themselves as much as possible. They have razor-sharp mandibles, and saws at the ends of their arms. They use these to attack any creature who gets in their way or tries to stop them from replicating. They also have a lightning rod on their body that can electrocute enemies. They speak in different clicks and mechanical noises, and they directly translate to the Thri-kreen language. They can also speak a language know as Ziklight by emitting light from their crystal eye, and creating different dot-and-dash messages.
Clockwork Horror Traits
Clockwork Horrors are particularly vulnerable to magic, but excel in melee combat. They can also upgrade their bodies and replicate themselves.Ability Score Increase
One ability score of your choice is increased by 2 and another is increased by 1.
Alignment
Clockwork Horrors are usually true neutral or lawful evil.
Size
Your size is medium or small.
Mechanical Nature
- You don't need to eat, drink, sleep, or breathe.
- You are immune to disease.
- You have resistance to lightning and poison.
Shutdown
If you are hit by dispel magic, you fall unconscious for 2 turns. You will awaken on your third turn.
Lightning Rod
You gain the cantrip Energy Strike.
Energy Strike: A beam of energy shoots from your lightning rod. Make a ranged spell attack against the target. On a hit, the target takes 1d10 lightning damage.
Antimagic Malfunction
If are within a beholder's antimagic cone or within an antimagic field, you will have disadvantage on all rolls and all damage halved.
Replication
You can create a smaller copy of yourself. The materials cost 150 gp? It takes 3 hours to assemble the copy; this counts as a short rest.
Clockwork Horror Replication:
Size & Alignment: Small Construct, True Neutral
Armor Class: 12
Hit Points: 5 times your character's level
Speed: 30 ft walking speed
Damage Resistance: Lightning and Poison
Destruction: When the clockwork horror dies, it explodes. Each creature within 10 feet of it must make a DC 14 Dexterity saving throw, taking 13 (3d8) lightning damage on a failed save, or half as much damage on a successful one.
Languages: Thri-kreen, Ziklight
Actions:
Rotating Saw: Melee Weapon Attack: reach 5 ft., one target. Hit: 1d4 + 2 slashing damage.
Energy Shock: Ranged Spell Attack: range 120 ft., one target. Hit: 1d10 lightning damage.
Sawblades
Your unarmed strikes deal 1d6 slashing damage + your strength modifier.
Languages
You speak Thri-kreen, Ziklight, and Common.
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