Homebrew Desert Elf Species Details

This is the description for the desert elf.

Desert Elf Traits

Your desert elf character has an assortment of inborn abilities related to their ability to live and thrive in the desert.

Ability Score Increase

Increase one ability score of your choice by 2, and increase a different ability score of your choice by 1.

Age

Elves reach physical maturity at about the same age as humans, claiming adulthood at the age of 20 and can live to be 750 years old.

Size

Elves tend to be taller than humans, ranging from 5 1/2 feet to over 6 1/2 feet tall and have slender builds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Languages

You can speak, read, and write Common and Elvish.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Desert Magic

You know the minor illusion cantrip.

Starting at 3rd level, you can cast the create or destroy water spell with this trait. Starting at 5th level, you can also cast the dust devil spell with this trait. Once you cast create or destroy water or dust devil with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.

Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

Desert Resistance

You have resistance to fire damage, and can go twice as long as normal without consuming food or water.

Eyes of the Eagle

You have proficiency in the Perception skill, and you have advantage on Intelligence (Investigation) checks made to discern illusions

Fey Ancestry

You have advantage on saving throws you make to avoid or end the charmed condition on yourself.

Trance

You don't need to sleep, and magic can't put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

Whenever you finish this trance, you can gain two proficiencies that you don't have, each one with a weapon or a tool of your choice selected from the Player's Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.

Previous Versions

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