Homebrew Awakened Crystal Species Details

Awakened Crystals are sentient floating crystals that range vastly in shape, size, and color.

Awakened Crystal Traits

Racial Traits:

Limited Flight

You have a flight speed of 30 feet. To use the speed, you must be no more than 10 feet above a solid surface or body of liquid.

Size

Awakened Crystals are small or medium (your choice). Small Awakened Crystals are between 2 and 4 feet tall while medium Awakened Crystals are between 4 and 8 feet tall.

Abstract Shape

Due to your abstract shape you are unable to wear light, medium, or heavy armor. However, if you are using a shield, you can apply the shield’s bonus as normal.

Natural armor

Your crystalline composition and evasive flight are the main source of your protection. As such, your armor class is equal to 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

Telekinetic Limbs

Awakened Crystals have no visible limbs, instead they have 2 invisible floating hands. When you make a melee attack on your turn, your reach for it is 5 feet greater than normal. These hands otherwise function as any other race's hands.

Internal Inventory

Awakened Crystals are able to convert items into light and store them inside themselves as if they were a bag of holding. They are still subject to the same carrying capacity limitations as any other race however sleight of hand checks made to pickpocket you are made at disadvantage.

Light Source

Awakened Crystals are a source of light. You radiate bright light in a 5-foot radius and dim light for an additional 5 feet . As such, you have disadvantage on all Stealth checks while this light is visible. Covering yourself with something opaque blocks the light.

Alternatively you can spend a bonus action to adjust the light in one of the following ways:

  • You dispel the light completely.
  • You darken the light to a 5-foot radius of dim light.
  • You brighten the light to a 10-foot radius of bright light and an additional 10 feet of dim light.
  • You brighten the light to a 20-foot radius of bright light and an additional 20 feet of dim light.

The adjustment lasts up to 10 minutes or less if you choose to end it sooner. You can adjust the light up to 3 times per short rest.

Blindsight

You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.

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