Homebrew Dhampir Species Details
Dhampirs are half vampire and half mortal. They gain partial vampiric powers while still retaining the ability to walk in the sun. Dhampirs can be any race which will slightly alter their abilities. Dhampirs are created by a mortal failing their attempt at becoming a vampire, be it by ritual or the vampirism simply not being able to take a full hold.
Dhampir Traits
Vampiric PowersAbility Score Increase
You may add a +2 to one ability of your choice and a +1 to an ability of your choice. You can not pick the same ability for both increases.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Between Life and Death
You count as both alive and undead. Spells that have specific effects against undead also effect you in the same way they would an undead creature, such as detect undead, or chill touch.
Vampiric Fangs
With your fangs you may bite a creature for 1d4+ your constitution modifier. When you are below half of your max hit points, you may add one of the following additional effects.
- You gain hit points equal to the damage caused by your bite attack.
- You may add a modifier equal to the damage caused by your bite attack to your next attack roll.
You can do this a number of times equal to your proficiency bonus.
Comments