Homebrew Abomination Species Details

Every race bears a weakness or flaw that adds depth to their character, however, Abominations are entirely imperfect. Once a simple humanoid, they are the product of an evil wizard's desire to create the ultimate servant. By infusing a mortal being with desirable features such as that of a dragon, lycanthrope, etc. they can create a harrowing and deadly minion. The horrid experiment that brought an Abomination into being, grants it great power yet much hate.

The components used in its creation grant a variety of powerful abilities and traits. These characteristics, however, make an Abomination's true form a terrifying and irredeemable sight. If players want to become a conflicted or downright malevolent monster, this is race is the best choice.

Abomination Traits

Shapechanger, Unholy Sight, Apex Predator, Eldritch Blood, Unnatural Movement

Shapechanger

A shapechanger is a being who is constantly changing and shifting, it never really has a true form, it only becomes what its mind has in store for it. This power could have been granted through long studying, a gift from your ancestors that lies in your blood, or perhaps it was given by a deity or a powerful wizard?

Unholy Sight

The eyes of the character turn red and their vision changes to greyscale. The only color they can see is red. The Character has disadvantage on perception checks. Abilities ▪️ When active, you gain the following. ▪️Deadly Charm. You gain advantage on intimidation checks. ▪️Unholy Sight. Once per day, as an action you may cast the fear spell at the 3rd level.

Apex Predator

You use your pent up hate and aggression and turn yourself into a raging beast form. You Gain +5 to strength but -10 to intelligence and Wisdom. Can only be activated after dropping below 30% health but you're brought back up to 50% health. 

Eldritch Blood

The power of warlocks boils within your blood and soul, giving stronger than normal magic powers. Your magic is more difficult to dispel due to your strong connection to your magic. You get +2 on your caster level to resist dispel attempts for any invocation or arcane spell.

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