Homebrew Experimentals Species Details
From the deepest depths to the highest lands, from the darkest valleys to the lightest castles. No creature has travelled like the experimentals. Of the 13 left, they are all incredibly wise. Few have seen or even heard of them, but when they do, it's incredible luck. Experimentals like to stick to one place for a few hundred years and then move on. For this reason, having an experimental in your town can be a very good sign. They love to help and let others prosper, but if they are threatened, they are not afraid to destroy. They are powered by 6 tubes, Happiness, fear, sadness, anger, adrenaline and a super strong beer
Lovers of Art
Every day is very small to a Experimentals life span. For this reason they enjoy long and monotonous tasks with a great end result. All experimentals know one art which they have perfected. This could be Art, composing, writing, smithing. As long as it's creative but takes a while to finish, they enjoy it deeply. Short games like sports bore them because no one will play as long as they wish, being days on end.
Bringers of Peace
Experimentals don't see excitement in battle, they see it as feeble and damaging, not resolving. Experimentals rarely pick fights and are very respectful. This doesn't mean that they are afraid of battle, but rather that have no reason to start it.
Many experimentals govern towns and cities. They like to lead a police force until someone of equal strength takes over. For this reason they are known by many as a sentinel of sorts. Many call them just that.
Seers of time
Nobody knows how long the experimentals could live for, nor how long they have. Many say that they've existed for thousands of years whilst some say only a few hundred. They have seen societies fall and religions rise. They've seen the sun sleep thousands of times and the moon rise just as many.They don't fear death anymore. They have done so much in their life that losing it wouldn't mean they would miss out on much at all.
Experimentals Traits
Not all experimentals are the same, but they have some things in commonPatience Painter
You have proficiency in one artisans tool of your choice
Weight Abuser
When a creatures overall weight is less than yours (including carry weight) you gain the following benefits
- If you take falling damage, but land within 15 feet of creature of less weight, they take all the damage
- When you make a weapon attack, they are pushed an amount of feet equal to the damage you dealt away, also, if they fail an athletics check (DC is your strength score) against you, they become disarmed.
- You cannot be shoved by creatures of less weight
- You have advantage on intimidation checks on creatures of less weight. This doesn't effect large creatures or creatures taller than you.
Ability Score Increase
Your Strength score increases by 2, and your Constitution score increases by 1.
Age
Nobody knows the exact age of an Experimental, but for the most part they are around 1500
Alignment
Experimentals all have different mind, but the most sane ones tend to follow laws and work for the good of society
Size
Experimentals are 8 feet tall and weigh between 280 and 340 pounds. Your size is Large.
Speed
Your base walking speed is 30 feet.
Weighted
Due to your heavy weight you can put all your weight into a melee attack, doubling the damage (unless it uses a dexterity score to determine attack bonus). However your attack is noticeably slower and as a result is rolled with disadvantage.
Lungless
Due to your mutant body, your lungs are no longer required. You can breathe in places without air or even in poisonous fumes.
Languages
You can speak, read, and write Common.
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