Homebrew Fairy (Variant) Species Details

The Feywild is home to many fantastic peoples, including fairies. Fairies are a wee folk, but not nearly as much so as their pixie and sprite friends. The first fairies spoke Elvish, Goblin, or Sylvan, and encounters with human visitors prompted many of them to learn Common as well.

Infused with the magic of the Feywild, most fairies look like Tiny elves with insectile wings, but each fairy has a special physical characteristic that sets the fairy apart. For your fairy, roll on the Fey Characteristics table or choose an option from it. You’re also free to come up with your own characteristic if none of the suggestions below fit your character.

Fey Characteristics
d8 Characteristic
1 Your wings are like those of a bird.
2 You have shimmering, multicolored skin.
3 You have exceptionally large ears.
4 A glittering mist constantly surrounds you.
5 You have a small spectral horn on your forehead, like a little unicorn horn.
6 Your legs are insectile.
7 You smell like fresh brownies.
8 A noticeable, harmless chill surrounds you.

Creating Your Character

At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race such as the fairy or the harengon in this section, follow these additional rules during character creation.

Ability Score Increases

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.

Languages

You can speak, read and write Common, Elvish, and Sylvan

Creature Type

 Fey

Life Span

It's unknown how long a fairy actually lives, however, it's speculated they reach maturity at the same time as a human child and can live as long as Elves, at least for more than 800 years.

Height and Weight

Fairies are hardly over a foot tall and weigh next to nothing. 

Fairy (Variant) Traits

As a fairy, you have the following racial traits.

Creature Type

You are a Fey.

Size

You are Tiny.

Alignment

Fairies can be of any alignment but tend to lean more towards chaotic because of their playful trickster nature.

Fey Ancestry

You have advantage on saving throws against being charmed and magic can’t put you to sleep.

Speed

Your walking speed is 10 feet.

Flight

Because of your wings, you have a flying speed equal to 40 feet and you can hover no more than 10 feet off the ground. If you are more than 10 feet off the ground when you end your turn you will fall until you are 10 feet of the ground.

Darkvision

You're accustomed to living in forests and in undergrowths with dim or darker lighting. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Shrink

You can touch an object that is sized for a Medium or Small creature and shrink it to a size appropriate for your tiny hands. If the object is a weapon, decrease the damage die by one size unless it has the finesse or light weapon properties (the versatile damage of that weapon also decreases by one size). You can touch multiple objects if they are the same type. At 3rd, 9th, and 15th levels, you can choose one weapon type you are proficient in, the damage die does not decrease whenever you use Shrink on it.

Tiny Hands

You have disadvantage on Athletics checks, but you are proficient in the Sleight of Hand skill.

Fairy Dust

You produce a magical dust from your body that can be used to create the following effects:

  • Faerie Flame. As an action you can throw a handful of dust at a location within 30ft. This creates a 20ft radius sphere with the same effect as the Faerie Fire spell. Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius. Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.

  • Levitating Touch. As an action you can sprinkle a handful of dust on a willing ally within 20 feet of you to fly with a speed of 30 feet. The effect last for 1 minute and the target cannot ascend above 10 feet.

  • Mesmerising Breath. As an action you blow a handful of dust into the face of a creature within 5ft of you. This as the same effect as the Charm Person spell. You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.

  • Disorientating Burst. As a bonus action you can quickly throw a handful of dust around yourself in dazzling array, momentarily distracting those around you. This gives you the effect of the disengage action.

You can produce a number of handfuls of Fairy Dust equal to your proficiency bonus every long rest. As long as you have 1 or more handfuls remaining you can cause them to glow as if under the effect of the Light cantrip, but in a 5ft radius.

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