Homebrew Vampire Species Details
Vampires' existence is predicated on draining the life from others to fuel their own existence, and usually on putting their own lives ahead of all other concerns. Philosophically, they do not constrain themselves with artificial rules of morality, but believe that the strong can and should take what they need from the weak. Due to their longevity most become high society creatures of the night and are even of royal blood by choice.
Vampire Traits
Vampires are elite hunters and have aspects that both aid and hinder them in their goals.Darkvision
Your eyes have become more adjusted to seeing in dark conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Bloodlust
You can drink blood from a willing creature, or one that is grappled by you, incapacitated, or restrained. As an action, you can make a melee bite attack against the target. If the attack hits, you supply your body with the blood of another gaining 1d10 + proficiency hit points. The creature bitten must make a DC15 CON save or gain 1 point of exhaustion.
Batshift
Using your instinctual vampiric abilities you can use an action to morph your body into a small bat for 10 minutes, giving you a flight speed of 30ft. You may only use your vampiric bite in this form. Can use be used as many times up to your proficiency bonus every long rest.
Vampiric Resistance
You take half damage from sources of necrotic damage and gain advantage to saving throws that give you diseases.
Sunlight Sensitivity
Gain disadvantage on Strength saving throws and perception (Wisdom)/ athletics (Strength) checks while in direct sunlight.
Languages
You learn common and one other language of your choice.
Ability score increase
You gain +2 / +1 to ability scores of your choice.
Comments