Homebrew Air Siren Species Details

Flying creatures composed of females, each are masters of charm and beguilement.

Ability Score Increase: Your Charisma score increases by 2 and your Wisdom score increases by 1.

Age: Sirens have relatively long lifespans. They become physically mature at 20 but can live up to 300 years naturally.

Alignment: Most are generally kind and gracious in nature, making them tend to be good and lawful, seldom straying towards chaos.

Size: Siren's vary in height and build, from just over 5 feet to just under 6. Your size is Medium.

Speed: Your base walking speed is 30 feet.

Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Pluto's Gift: A Mark consisting of arched shapes depicting waves, feathers and eyes grace the upper back of every siren. As a action, you turn into an airborne form, your arms becoming powerful wings, and your feet turning into sharp talons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. You gain a flying speed of 40 feet. While in this form, you unable to cast any spells with the somatic component but can use your action to return to normal.

Call: Sirens are known for luring people and beguiling them. Whenever you make a Charisma (Performance) check to sing, you are considered proficient in the Performance skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. In addition, You know the friends cantrip. When you reach 3rd level, you can cast the charm person spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the suggestion spell once and need to finish a long rest before you can cast it again. Charisma is your spellcasting ability for these spells. At 8th level your natural allure has matured, enabling you to enchant humanoids to to simple tasks for you. The target must succeed on a Charisma saving throw. The target automatically succeeds when asked for any obviously harmful act. Once succeeded the target can not be allured again.

Control air: You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze.

Charm Resistance: You have advantage against being charmed, being a skilled charmer yourself.

Languages: You can speak, read, and write Sylvan.

Air Siren Traits

Flying creatures composed of females, each are masters of charm and beguilement.

Ability Score Increase.

Ability Score Increase. Your Charisma score increases by 2 and your Wisdom score increases by 1.

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