Homebrew Dragonkin Species Details

Dragonkin are humanoid creatures believed to be distant cousins of dragons. Found in wild tribes or serving human masters, their brute strength and sharp claws make them a deadly threat.

Dragonkin are humanoids of 8 to 10 feet in height with draconic features. Their scaled hides range from dark yellow ocher to reddish brown with darker spots or bands. Their faces are decidedly dragonlike, with a long snout, a mane of thick hair, and small horns swept back behind their heads. They have green wings that lighten to gold or yellow, or sometimes wings that match the color of their bodies.

Dragonkin prefer to fight in the air, swooping down to slash earthbound opponents with their foreclaws. If forced to bring combat to the ground, dragonkin move in and use their claws or weapons (they favor longspears and other reach weapons).

Most dragonkin have a strong desire to acquire magic items (perhaps inherited from their ancestors) and tend to attack creatures possessing such items in preference to others. 

Dragonkin Traits

Your draconic heritage manifests in a variety of traits you share with other draconic races.

Ability Score Increase

Your Strength score increases by 2, and your Constitution score increases by 2.

Age

Young dragonkin grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 2, and reach adulthood by 8. They live to be around 200.

Size

Dragonkin are taller and heavier than dragonborn, standing well over 10 feet tall and averaging almost 500 pounds. Your size is Large.

Speed

Your base walking speed is 25 feet.

Your base flying speed is 40 feet.

Draconic Ancestry

You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage immunity are determined by the dragon type, as shown in the table.

Draconic Ancestry
Dragon Damage Type Breath Weapon
Black Acid 5 by 30 ft. line (Dex. save)
Blue Lightning 5 by 30 ft. line (Dex. save)
Brass Fire 5 by 30 ft. line (Dex. save)
Bronze Lightning 5 by 30 ft. line (Dex. save)
Copper Acid 5 by 30 ft. line (Dex. save)
Gold Fire 15 ft. cone (Dex. save)
Green Poison 15 ft. cone (Con. save)
Red Fire 15 ft. cone (Dex. save)
Silver Cold 15 ft. cone (Con. save)
White Cold 15 ft. cone (Con. save)

Breath Weapon

You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d8 damage on a failed save, and half as much damage on a successful one. The damage increases to 4d8 at 6th level, 6d8 at 11th level, and 8d8 at 16th level. After you use all your uses of your breath weapon, you can’t use it again until you complete a short or long rest.

Damage resistance

You have resistance to the damage type associated with your draconic ancestry.

Languages

You can speak, read, write and telepathically speak Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants. You can telepathically speak to those you directly look at.

Strong Wings

You draconic scales on your wings are especially tough and can be used as a shield as a reaction. You gain an extra +2 AC

Tough Scales

Your body is covered in naturally tough scales, your is AC equal to 10 + your STR and CON modifiers

Darkvision

You can see in the darkness in shades of grey up to 60ft

Trance

You don't need to sleep, you need at least 4 hours of meditation in order to benefit from a long rest.

Vicious Claws

A dragonkin's claws are vicious natural weapons.

Claw attack. Melee Weapon attack: str mod + proficiency bonus to hit, reach 10 ft., one target. Hit: 1d6+str mod slashing damage.

Innate magical vision

Dragonkin are able see magic at all times. Treat this vision like the detect magic spell. This effect is active at all times and costs nothing and has no limits on uses per day.

Commanding presence

Dragonkin have a natural presence that grants expertise with persuasion and Intimidation.

Innate Magical Resistance

Upon reaching level 6 you gain innate magical resistance.

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