Homebrew Alraune Species Details
These beautiful men and women, humanoid from the waist up but veiled by large petals are known as alraune. Vines sprout out of the base of their bulb, which they use to absorb nutrients out of the soil. These vines are strong enough to allow for movement should the alraune uproot him- or herself. Smaller vines grow up out of the bulb, wrapping around their humanoid forms. Alraune often distinguish themselves from one another with various flowers and leaves that they allow to grow out of their upper half.
Their skin comes in a multitude of green shades, although a light brown color is not uncommon in colder seasons when nutrients are scarce.
Alraune's anatomy is far closer to that of a plant than a humanoid's. As a result thereof, their occurrence is limited to biospheres where the climate is temperate, supporting plant growth. While they are largely omnivorous, they are capable of generating energy for themselves through photosynthesis, which releases oxygen in the process. This process is especially useful in times of a food shortage.
Alraune are born under rare circumstances; it is only when the potent magic from the Feywilds seeps into the material plane and binds the soul of a recently deceased humanoid to a flowers' seed that they come into existence. Once all of the flowers' seeds are released into the soil, chances of survival are of course small. The infused seed, however, is capable of spending a long time in a "resting" state, waiting for the opportune moment to start growing. Once the seed germinates, it spends the first year growing into a bulb. It remains in the bulbous state, ever growing until reaching maturity and flowering into an alraune at around 5 years.
They do not practice history or keep written records of their exploits. Alraune tales are purely shared by word of mouth and often carry little significance. If anything, their existence is only recorded by the faint whispers of the forest.
Alraune Traits
Alraune abilitiesAbility Score Increase
WIS+2, CHAR+1
Languages
You know Common and Sylvan
Size
You are Small or Medium
Alraune Pollen
The alraune produce a powerful pollen with an innate property pertaining to each subrace. As an action, you can release a puff of pollen in a 10-foot radius around yourself or in a 20-foot cone, forcing all creatures in range to make a Constitution saving throw. The DC for this saving throw equals 8 + your Wisdom modifier + your proficiency bonus. On a failure, they come under an effect dependent on your subrace for 1 minute. An affected creature can repeat their saving throw each time they take damage. Once you use your pollen, you can't use it again until after you finish a long rest.
Aphrodisiac Pollen
Rose alraune produce a light sticky pollen that on contact with creatures acts as a strong aphrodisiac causing those affected by your Alraune Pollen to be charmed for the duration and regard you as a close friend as if affected by the charm person spell.
Floral Rest/Plant
Alraune do not need to sleep. Instead, they can root themselves in favorable soil, remaining semiconscious, for 4 hours a day and absorbing nutrients from the soil. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. However, if the soil is not favorable you require a full 8 hours of rest to gain the equivalent of a long rest. As an action, you enter this state, rooting yourself into a patch of soft ground. While in this state your speed is reduced to 0. You can end this state, uprooting yourself as a bonus action.
Plant. Your creature type is considered to be both humanoid and plant, and you can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. However, when you take fire damage, you are frightened until the end of your next turn.
Natural Knowledge
As a part of the forest it is only natural for you to be knowledgeable about the wilderness. You are proficient in the Nature skill.
Hopeless Romantic
As well as pollen, rose alraune can produce a thick and sweet nectar from their mouths. When it enters the body of a creature via ingestion they must make a CON saving throw against your pollen DC or fall unconscious for an hour. While unconscious if the target takes damage they can remake their saving throw to wake up. This property of the nectar disappears after an hour of being outside of an alraune's mouth. Constructs, undead, and creatures with immunity to being poisoned are immune to this effect. You regain use of this trait after you finish a short or long rest.
Perfect Flower
You have a beautiful appearance, and a voice to match it. You are proficient in the Persuasion skill.
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