Homebrew Faerie Dragonborn Species Details

Faerie Dragonborn are the fey cousins of metallic and chromatic dragonborn. Visually they are almost identical to other dragonborn, sharing nearly all external traits. They tend to live in dragonborn or fey communities in the feywild, but it is not unheard of for them to dwell on the material plane. Due to their heritage, they often take dragonborn or sylvan names, or combine the two for a greater sense of individuality.

Faerie Dragonborn Traits

Your draconic heritage manifests in a variety of traits you share with other dragonborn, but your fey heritage provides some interesting differences.

Ability Score Increase

Your Strength score increases by 1, and your Charisma score increases by 2.

Age

Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80. Hatching red, faerie dragonborn shift through the color spectrum as they get older. By 6, they will have reached orange. By 11, they'll be yellow. By 21, they'll be green. By 31, they'll be blue. By 41, they'll be indigo. Lastly, as they start to reach their 50s, faerie dragonborn shift to a violet coloration. It is said that if a faerie dragonborn gets old enough, they start to look vaguely translucent.

Size

Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Due to your fey heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Euphoria Breath

You can use your action to exhale a euphoric gas at one creature within 5 feet. That creature must make a wisdom saving throw with a DC equal to 8 + your Constitution modifier + your proficiency bonus. On a failed save, for 1 minute, the target can’t take reactions and must roll a d6 at the start of each of its turns to determine its behavior during the turn:

1–4. The target takes no action or bonus action and uses all of its movement to move in a random direction.

5–6. The target doesn’t move, and the only thing it can do on its turn is make a Wisdom saving throw, ending the effect on itself on a success.

After you use your breath weapon, you can’t use it again until you complete a short or long rest.

Faerie Legacy

You know the minor illusion cantrip. When you reach 3rd level, you can cast the color spray spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the mirror image spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Languages

You can speak, read, and write Common, Draconic and Sylvan. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

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