Homebrew Cuttelkin Species Details
Resiliant yet Colorful
The Cuttelkin people are of odd make, they can range from 2ft of height to 7, and their rubbery skin can take on a variety of visual textures and colors, an almost infinite range, though it hasnt entirely been a necessity to be very vibrant deep down beneath the underdark living near magma rivers. However, on the surface, their sensitive eyes easily adjust to the newfound visual array of hues, and most Cuttelkin quickly take on extravagant colors and textures!
No two Psycholopods look the same, some have short tentacles, some have long head sails, and some have bifurcated breathing apparatuses, which is the long bulbous sack that connects to their rather small head.
Vestigial Telekinetics
The Psycholopods have latent psychic abilities, though not strong enough to lift heavier objects like weaponry nor do theu work coherently enough to read minds, however, this ability is entirely defensive able to block their minds from unwanted intruders like the invasive Illithid.
Deep Beneath the Dark
Their home landscape is nothing to be astonished with, save for the exasperating heat and the literal flowing magma rivers that cover the landscape. The Cuttelkin live beneath the underdark in the trecherous ravines and caverns that no beast nor man dare tread, out of fear of being seared alive.
Exploration and Adventure
Cuttelkin... have no real reason to leave the safety of their home. Mayhaps the invasive mindflayers intrude upon their turf and are forced to abscond, maybe their home caves in. Whatever the case, there must be some sort of cataclysm for their peoples for any to flee their home.
Cuttelkin Culture
Cuttelkin are considered children until their humanoid bodies are strong enough to carry itself up and out of the brood pools that the "mothers" create, of course mother as a term does not exist in their culture as gender and sex for them is just as easily changed as ones name.
Upon such an age, they are given their fullest name, due to the nature of these people not quite being smart enough to have any sense of individuality as but a little podling. And as such, as podlings, they are not given a name, as there is no distiction between them until they exit the pool with newfound sentience and can choose for oneself.
Cuttelkin Names: Loya, Shanil, Ghurpi, Humm, Lyph, Fripp, Qwee, Ooi, Aaiay
Cuttelkin Traits
Cuttelkin are impressively intelligent and work well with their hands, often becoming spell casters or tinkerers.Ability Score Increase
Your Dexterity score increases by 1, and your Intelligence score increases by 2.
Age
Cuttelkin reach physical maturity at random ages, but the average is roughly 2 years, they can live for an indescribably amount of time, it is rather undocumented, though some have claimed to be anywhere between 10 and 250, though the range between these cases were few and far between, with no real idea of certainty.
Size
Cuttelkin range from under 3 to over 7 feet tall and have generally slender builds, though variation does occur depending on diet. Your size is Medium or small.
Speed
Your base walking speed is 30 feet.
Darkvision
Accustomed to dark caverns with only the low glow of molten rock to light ones way, Cuttelkin adapted to see excellently in conditions of great darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Natural Camouflage
You have proficiency in the Stealth skill.
Psychic Barrier
You have advantage on saving throws against being charmed, and magic can’t put you to sleep, and attempts to speak with them telepathically are met with sensations of either emptiness or a wall physically blocking them. This also grants resistance to psychic damage.
Languages
You can speak, read, and write Common, Undercommon, and Cuttelish. Cuttelish is a language spoken primarily in clicks made with their hidden beak and gestures of tentacles, this makes it rather hard to learn it, as most other races need to find a substitute for tentacles.
Previous Versions
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