Homebrew Zodar Species Details
No one knows how many zodars exist or where they came from, but the most popular hypothesis is that they are the creations of some long-forgotten god. Zodars interact with other sapient creatures in a manner that goes beyond mere aloofness. They simply hover in silence. When a zodar finally performs some significant action, the reasons for that action aren’t always clear.
One interpretation of this behavior posits that each zodar has a specific mission and is relentless in its pursuit of the goal, but it reacts oddly to situations that don’t involve its mission because it doesn’t know what else to do. Another theory is that all zodars are working in concert to achieve some master objective. A third, less ominous idea is that zodars lost their sense of purpose when their creator vanished, and they are struggling to find their new role.
You are unique in that you have somehow found your own path, either through divine providence or pure circumstance. While this has given you boundless freedom, you are no longer able to use your wish, for one reason or another.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
Languages
Your character can speak, and read Common and one other language that you and your DM agree is appropriate for the character.
Creature Type
You are an Abberant construct. This allows you to receive healing through normal means.
Life Span
Your life span is undetermined through natural means.
Height and Weight
You are between 5-8 ft tall, and weigh at least 1500lbs.
Zodar Traits
As a Zodar, you have the following racial traits.blind sight
As a Zodar you send out a low frequency in order to identify your surroundings, this acts like a type of sonar at a range of 60FT. This is your only type of sight. You are unaffected by all normal blinding effects, but if you are deafened you will be unable to see for the duration. You can not see color.
Creature Type
You are a Humanoid.
Size
You are Medium.
Speed
Your walking speed is 20 feet.
Forceful strike
Your exoskeleton allow you to make excessively strong blows to opponents while unarmed. When you hit with them, the strike deals 1d6 + your Strength modifier force damage, instead of the bludgeoning damage normal for an unarmed strike.
Unusual Nature.
You were created to have remarkable fortitude, represented by the following benefits:
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- You don’t need to sleep, and magic can’t put you to sleep.
Natural Armor
Your exoskeleton provides you a base AC of 17 (your Dexterity modifier doesn’t affect this number). You can’t wear light, medium, or heavy armor, but if you are using a shield, you can apply the shield’s bonus as normal.
Hover
Your abberent nature allows you to hover off the ground slightly but unable to fly in orbit due to your immense weight. This allows you to negate fall damage while conscious, and even hover above the water.
Unstoppable force
Immediately after you take the Dash action on your turn and move at least 10 feet, you can make one melee attack by charging into your foe. The target takes 2d6 force damage and is knocked back 5ft, if it fails a DC 18Dex save. If the target succeed it takes no damage. Add 1d6, and 5ft of knock back for every additional 10 FT traveled, while subtracting one point per dex save. This immediately ends your turn.
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