Homebrew Yarmin Species Details

 Starting off near the mountains, they hunted and gathered for their families but soon evolved to better themselves. They became bi-pedal while keeping bebbed feet for better swimming and clawed hands for faster climbing. While the monkies were still evolving while the Yarmin started to climb the mountains and figure out basic speech. Soon after some of the Yarmin used their ability to create venom to either paralyze or inflict poison to disable a foe. This has made them the top of the chain until humans came into the picture with basic speech, similar look, and same brain capacity. This allowed them to evolve with each other. Yarmin have grown, fought, traded, and gave life to new species with the humans. They became very social afterwards which made life easier when other races came into the picture. Now it is your time to make the greatest adventure. You can use your abilities to overcome any challenge and make your own path. Now go adventure!

Yarmin Traits

Yarmin deals 1d10 poison damage which goes up 1d10 every 2 levels.

Venom

You unlock your ancestors venom abilities to use against your foes. Deal 1d10 poison with every hit no matter the weapon. This increases every 2 levels wich deals an extra d10.

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