Homebrew Doll Species Details
What does it mean to be alive? To have a soul? Do
you have to be flesh and blood, and born? Or
could you be forged and created, placed in the
universe for a vague purpose?— Doll Philosopher
Fully Synthetic, Completely Real
Dolls are humanoid, resembling humans with neon red eyes, and distinct outlines of plates, housing, and joints on their bodies. Their synthetic skin is as soft and supple as real skin, and comes in just about as many colors as human, ranging from nearly shining obsidian to nearly translucent white. Doll hair also follows the same range, but has many metallic streaks, as it functions as a heat sink, faintly scintillating red at all times. Underneath their skin, circuitry is particularly visible when a Doll is "stressed" glowing bright red. While most Dolls look innocuous, small, and light; they are not. Their movement belies their weight, each Doll is approximately three times heavier than their humanoid counterpart - built of many inorganic and metallic parts. That is not to say that Dolls are completely inorganic. Dolls are also gendered and "biologically" sexed - which is surprising for a race of androids.
Often Found, in the Cold
Dolls are found in stasis pods scattered throughout the world, and are activated by the presence of other sentient humanoids. Since most Dolls are found this way, they always try to integrate with the societies of those who found them. Many have had much success in this, becoming part of many noble or great families, others have decided seek out others like themselves and form Clusters in particularly cold climes, as they produce a lot of heat. Clusters are technological wonderlands, where many Dolls recreate their ancient memories of a world long lost.
No Magic, but Memory
A quirk of their Synthetic existence is that no Doll can use the magic that permeates so many of the fully biological races. Instead, their memories pool into something they call the
Whispers of the Kyber - each Doll uploads their experiences constantly to the whispernet, knowingly sharing every moment with each other. No Doll is afraid of "death", as each individual has a existence on the Whispers and a salvageable Ghost Circuit in which to re-create another body. This redundancy also lets Dolls re-forge the technological wonders of their past lives.
Whispers of Future Past
While the origins of Dolls is wholly apocryphal, as each is always found a stasis pod - sometimes in groups, but often alone. Many surmise that they have been buried artifacts of a more advanced ancient time, few venture that they even come from another plane or dimension altogether. No matter what their past, each Doll is driven by their perpetually expanding programming and the Whispers from the Kyber to explore and serve.
No Magic, But Memory
This feature is wholly optional - while for flavor and world building considerations of Alunsina, Dolls should not choose Classes or Sub-classes (including feats) with Magic, but a simple re-flavoring of Cleric and Wizard abilities would be completely fine. Warlock Pacts could work as is, as it's power given through other means. Sorcerers, Druids, and Bards
maybe be a little more tenuous. Then again, if you're willing to use this, it's up to the Dungeon Master isn't it?
Doll Names
Many Dolls will re-name themselves according to the conventions of the society in which they chose to integrate. Some may choose to keep the name they had in their bygone
era. Those that chose to keep their names have peculiar "surnames", as these last names are a series of numbers in their ancient language of Zaifon.
Doll Male Names: Akira, Ayumu, Daichi, Daiki, Haru, Haruki, Ichiro, Itsuki, Jiro, Jurou, Kaito, Kenichi, Masaru, Minoru, Ren, Ryota, Shin, Shiro, Sho, Takashi, Takumi, Yori, Yuuki, Yuuto
Doll Female Names: Airi, Asuka, Chiyo, Chiyoko, Emi, Haruka, Hikari, Hotaru, Izumi, Junko, Kanon, Kaori, Kotone, Makoto, Nana, Natsumi, Ran, Rei, Saki, Suzume, Tsukiko, Ume, Yoko, Yui
Doll Surnames: Gojuhachi, Juichi, Senhyakujuichi, etc.
Doll Traits
As a Living Construct you have the following traits.Ability Score Increase
Increase one ability score by 2, and one other ability score by 1.
Age
Dolls are forever living constructs, age is unknowable. Many will act in accordance to their intended program "age", though will have an immense amount of experiences to draw upon.
Alignment
Good Spectrum, as many were built to better the world around them.
Size
Your size is Medium. Dolls tend to stand at about four and half to five feet tall, but due to inorganic parts, weigh triple the amount for the same height as most humanoids (use Human height and weight, but multiply weight by three).
Speed
Your base walking speed is 30 feet.
Ghost Circuit
Due to the compartmentalization of your "Soul" and "Mind", mixed with your inorganic parts, you have advantage on saving throws on Charm and Illusion effects.
Also, when you would die (as long as your Ghost Circuit survives), your Ghost Circuit goes dormant, and once salvaged can be put into a replacement body.
Low Power Mode
You only need 4 hours of a trance like state to gain the benefits of 8 hours of sleep. You still must have 8 hours of low activity to gain the benefit of a long rest. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Mostly Inorganic
- You are resistant to poison and psychic damage, and are immune to the exhausted condition.
- You do not have to eat, drink, or sleep; but doing so relieves the awkwardness between you and other humanoids that do - though it does make you feel more "alive".
- You only regain half the hit points from any healing spell or effect cast on you.
- Whenever you are dealt lightning damage, you have disadvantage on all ability checks until the end of your next turn.
Whispernet
You have the ability to telepathically communicate with any other Doll. Once per short rest, if you concentrate on this mode of communication for 1 minute you may gain advantage on the next ability check. During that minute you are asking and exploring the myriad experience of other Dolls concerning a single topic or question.
Sentinel System
Dolls are built to respond danger, either in the home setting or on the battlefield.
Choose between Auto Response System or Integrated Armor System.
Auto Response System. You are proficient with Initiative, and may add your proficiency modifier to your Initiative rolls.
Integrated Armor System. When you are not wearing armor, you may calculate your armor class as 13 + Constitution or Dexterity modifier + 1. You gain an additional +1 bonus to AC at 9th and 17th level.
Incorporated Adaptability
Choose between Skill Adaptation or Battle Adaptation.
Skill Adaptation. You gain a Universal Skill Connect. Whenever you finish a long rest, choose a skill or tool in which you are not already proficient and gain proficiency with it. You lose this proficiency when you finish a long rest and choose a different skill to be proficient.
Battle Adaptation. You gain Hel Claws. Your unarmed strikes are natural weapons that can deal 1d6 bludgeoning, piercing, or slashing damage. You also able to integrate a single one handed melee weapon into your body, and may draw that weapon as a free action.
Armor Upgrade
As long as you are not wearing any armor or have magical items that grant bonuses to armor class, you gain a +1 to Armor Class and gain an additional +1 bonus to armor class at 9th level and 17th level.
Languages
You know Common, Zaifon and one other language of your choice. Zaifon is an ancient language full of staccato sounds rhythms, reminiscent machinery and the beeping of electronics.
Subtypes
Dolls are built for specific purposes, domestic and military use. Domestic Dolls are known are Heim Dolls, and Military Dolls are known as Hel Dolls.
Previous Versions
Comments