Homebrew Duriel Species Details

Long, Long ago, a Tiefling and Aasimar fell into love. These two sides of a coin, seeming to oppose yet mirror each other, collided. Thus, this amalgamation of heaven and hell came into existence, the Duriel. Shunned like their ancestral parents, they live as outcasts in society. People are more willing to accept them than Tieflings. But they don’t trust them as readily as they would an Aasimar. A life as a Duriel is a life of fine balance and acceptance of oneself.

Duriel Traits

Duriel find themselves crossing the borders of racial traits, mixing the bloodlines of many.

Age

Duriel mature at the same rate as humans, but stop showing signs of aging around the time they reach 40. They typically will live up to 150 years old.

Size

Duriel are about the same size and build as humans, although a bit on the slimmer and taller side. Your size is Medium.

Alignment

Duriel typically live their lives hanging in a balance of any kind, and as a result typically stray towards a neutral alignment.

Languages

You can speak, read, and write Common, Infernal, and Celestial.

Unholiness

If you know spells that deal radiant damage, when you prepare them, you can prepare them as default, or you can choose to prepare them as doing fire damage in place of the radiant damage. If you do not prepare spells, you can select to change the damage type of your radiant spells to fire damage when you finish a long rest. You can also use this trait to change the damage type of any of your cantrips that do radiant damage, into fire damage, before you make the attack roll to hit a creature.

Holiness

If you know spells that deal fire damage, when you prepare them, you can prepare them as default, or you can choose to prepare them as doing radiant damage in place of the fire damage. If you do not prepare spells, you can select to change the fire damage type of your spells into radiant damage when you finish a long rest. You can also use this trait to change the damage type of any of your cantrips that do fire damage, into radiant damage, before you make the attack roll to hit a creature.

Otherworldly Resistance

You have resistance against fire and radiant damage.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Ability Score Increase

Your Wisdom score increases by 2, and your Charisma score increases by 1.

Planar Legacy

You gain access to the Sacred Flame or Fire Bolt cantrips. You can choose between the two, but can only know one at a time. You can change your decision whenever you finish a long rest or level up. When you reach 3rd level, you can cast Hellish Rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast darkness to its normal effects, or you can choose for the 15 foot sphere to be full of bright light instead. You can cast this spell once with this trait and regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for these spells.

Previous Versions

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