Homebrew Forgeborn Species Details
"Born from the bellows, the coals, the ore, and the Maker's hand, but most of all, the failure. Why am I here? The question is different for my kind."
- Steelhead Arcanquell, King of Forgeborn
Forgeborn
Intricately crafted by the Maker's hand, the Forgeborn are pristine electrum automations powered by a glass orb containing their soul. Low-level Forgeborn are only partially plated, their simple machinery exposed. As forgeborn grow closer to achieving their goals, their access to magic and physical attributes increase, as does their capability for modifications. Many different modifications can be applied to Forgeborn, for example, better sensors to increase certain scores and proficiency
Society
Most forgeborn are amnesiac, they cannot recall what their past lives were like prior to their deaths and reincarnations. They take this to be a sign that they were immensely flawed prior to their deaths and their prior lives were not worth remembering. Forgeborn who can recall their names and missions are respected and treated like geniuses. Most forgeborn give themselves names like so:
Metal: Steel, Iron, Brass, Gold
Component: Head, Fist, Knuckle, Hand
If they can recall their names, they add another section to their names the same way most humanoids have last names:
[Former name] [verb]
Example: Ironfist Drakvenger
The forgeborn live in cities called "Armories" in which they engage in trade, training, and rest. Armories are closed off from the outside world and sell Arcanatech weapons to supply other forgeborn on their quest. When it comes to dialogue, the forgeborn are either very simple in their manner. Forgeborn with negative charisma modifiers talk in a mechanical manner, stating the type of sentence before saying it, then using very complex words and using terms like "meatbag" to describe humanoids, accidentally insulting them and generally describing violence excessively (Based off of HK-47 from Knights of the Old Republic).
Examples: "Threat: Stand by, meatbag, or risk unalivement by bludgeoning at my hands, or should I say fists?" "Statement: I am equipped with extremely explosive armaments and prepared to fire them at a moment's notice, atomizing your skull completely, therefore, I suggest that you do not test me."
Physiology
Forgeborn are mechanical, but they can tire after repeated usage, increased stress, or heavy damage. So they go into stasis. In stasis, forgeborn do not dream, instead, they enter a state of semi-consciousness in which they continue to think, hear, and feel. If they have Blindsight or Tremorsense, those sense are also active during that time. They remain in this state for six hours as a long rest, and 2 hours as a short rest. If a forgeborn is destroyed and fails its death saving throws, its soul container can be salvaged and its body rebuilt.
To regain hitpoints, you will need tools and 1 pound of raw material for every five depleted hitpoints. You can administer your own healing if you have the correct proficiencies.
Raw Materials: Electrum coins, iron spikes.
Tools: Tinker's Tools, Hammer, Smith's Tools
Editor's Note: Okay, this was supposed to have a feature known as "Modular Construction" that allows you to upgrade yourself as you level up in a way similar to the Simic Hybrid. For some reason, the entire feature was deleted. It took a long time to make and will take even longer to remake. Until then, please don't comment or add to your collection.
Forgeborn Traits
As machines, the Forgeborn have a variety of advantages to overcome their past shortcomings.Mechanical Resistance
The forgeborn, being machines, are resistant to many types of damage. Being made of electrum metal, they have resistance to acid, heat, cold, and ice, and immunity to poison.
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11/3/2022 4:54:58 PM
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