Homebrew Half-Lizardfolk Species Details

The combination of Lizardfolk and Wood Elves creates a very strange and rare new hybrid race. Many cannot distinguish it from Lizardfolk, but in Lizardfolk society they are instantly distinguishable.

Half-Lizardfolk Traits

Your Half-Lizardfolk character has a variety of natural abilities, the combination of hunter's skills and Elven precision.

Hold Breath

You can hold your breath up to 10 minutes at a time.

Ability Score Increase

Your wisdom score increases by 1, your dexterity score is increased by 1, and your constitution is increased by 1.

Age

Half-Lizardfolk have similar life spans to Half-Elves, but most find themselves dead before then.

Alignment

Most half-lizardfolk are neutral. They see the world as a place of predators and prey, where life and death are natural processes. They wish only to survive, and prefer to leave other creatures to their own devices.

Size

Half-Lizardfolk are a little bulkier and taller than humans, and their colorful frills make them appear even larger. On average they are around 6 and a half feet tall. Your size is medium.

Hunter's Skill Versatility

Your Elven eyes and natural Lizardfolk hunting skills grant you skills in perception. Along with that, you have proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature, or Survival.

Natural Armor

You have tough, scaly skin. When you aren’t wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.

Speed

Your base walking speed is 30 feet, and a base swimming speed of 30 feet.

Darkvision

Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Languages

You can speak, read, and write Common, Elvish, and Draconic.

Previous Versions

Name Date Modified Views Adds Version Actions
4/25/2019 2:34:32 PM
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Coming Soon

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