Homebrew Tetramand Species Details

A massive species with four powerful arms, the average Tetramand is 10 to 12 feet tall with a dense armor-plated skin. Built for battle, Tetramands can take punishment as well as they can dish it out. While not necessarily martial artists, Tetramands have developed an arsenal of specialized maneuvers that makes use of their prodigious physiology. They live in tribes and stay away from other humanoids. If any monsters enter their territory, they will use all of their might to destroy the monster.

 

Tetramand Traits

Tetramand

Ability Score Increase

+2 Dexterity and +1 Strength 

 

Racial Proficiencies

You gain proficiency in Intimidation and Athletics.

Multihands

You have 4 hands. You can only attack once unless you you have Multiattack. You can hold more than one weapon, but can only use 1 per turn. Say you were holding a greatsword and a longbow. On one turn, you could attack with the greatsword, then the next turn attack with the longbow. You can only benefit 1 shield using this ability. 

Speed

You have a walk speed of 30 feet.

Languages

You know Common and another language of your choice.

Size

You are between 10" and 12". Your size is Large. 

Age

Tetramands mature at the same rate as humans but live up to 8000 years.

Natrual Climber

When climbing, you can move up to your regular speed if you use 4 hands to climb.

Alignment

Tetramand live in packs and have no single home. Each pack can be of a different alignment.

Pack Tactics

You have an advantage on an attack roll if at least one of your allies are within 5 feet of you. This ally can’t be incapacitated.

Skin Color

Mostly red but sometimes blue, purple, brown, or dark pink.

Homeworld

Khoros is a dusty and barbaric world where might makes right and survival is a constant struggle.

Because of this you are tough and have a Resistance to Bludgeoning

Multieyes

You have 4 eyes and can see up to 100ft in pitch black.

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