Homebrew Aberrant Human Species Details

Ten days of rain. Ten nights of nightmares. Ten murders committed in darkness. A purple sky at the birth. This is what that cursed child brought to our village. We did not want the boy. We did not want his mother either. The mother was judged by the paladins called to village and before they come, we took the child from the mother by force and left him to wilderness. We couldn’t show the courage to kill him. I… I couldn’t make the life in those innocent but cursed eyes wane. Every night I pray to the gods for atonement and every night I wish for the child to be killed by the wolves. I will never forget his eyes and I know that even if the boy won’t remember us, that cursed eyes of him will.

-Jofran Valto, elder of the aforementioned village- 

 

You are one of the most bizarre creatures this world can see. You look like a humanoid but you have aberration blood running in your veins. As you grow in power, blood of this otherworldly creature shows you different aspects of the universe and unlock unique powers. 

You may have lived a normal life, up to a point at least. But in the day you stepped into your age of youth, your physical condition started to change along with your understanding of life. Some say aberrations come from out of time. It is true or not, the blood within grows as you grow, waits patiently and when the right time comes, changes you permanently. 

When you mature, you become fully aware of the potential within you. Your blood is unique and sentient. It whispers to you at the moment you think you are alone, reminding you that you will never be alone, even after death. It is something clinging to your body, your mind and your soul. There is nothing you can do except from accepting this legacy.

A Unique Bloodline

Aberrations are one of the most unique creatures of the world. From their anatomy to their goals and motives, they are completely strange and frightful. You carry the blood of such an otherworldly creature. This will make you precious for some. Your blood can be used in many different rituals or it unlocks the doors of hidden powers. Some mages will surely want to capture you, study your anatomy and experiment on you. To be short, your life will probably be interesting but not an easy one for sure. 

A Mystic Birth

Since your existence is not a common one, both anatomically and spiritually, your birth also carried mystic events or signs. Unending rain, different sky colors, unlucky events, creatures lurking in the shadows, unintelligible whispers coming from thin air, strange shadow plays etc. can be happened during the period of your birth. These can be evaluated as good or bad omens in different societies. You can be seen as destined or cursed. You can bring your family luck and wealth or your birth may cause them to move away. 

Plans of Eons

As mentioned before, the natures and motives of aberrations are strange and unknown. Time and place are relative and indifferent for them. They are creatures of another universe or time. Whether your character is good or evil, lawful or chaotic, in the deepest depths of your mind you know that you are a part of these strange creatures’ plans which were prepared to be executed in eons.  

Aberrant Human Traits

Your aberrant character has the following traits granted by the aberration blood that flows in its veins.

Languages

You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants.

Ability Score Increase

Your Intelligence score increases by 1 and your Wisdom score decreases by 1. The aberration blood helps you unlock the secrets of the universe but it leaves you with a thinning concept of reality.

Age

Thanks to your blood, you live a longer life than your race is expected. Although you mature at the same rate as your race, you live an extra 100 years.

Alignment

The creature whose blood you carry stands outside the parameters of reality. So your instincts urge you to act against the rules. Hence, aberrants tend to be chaotic aligned.

Darkvision

Your eyes are affected by your aberrant blood, granting you darkvision out to a range of 60 feet.

Size

Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

Speed

Your base walking speed is 30 feet.

Aberrant Lucidity

The aberration blood in your veins grants you lucidity about whichever environment you are in, both socially and physically. You gain advantage on Wisdom (Insight) checks and your Wisdom (Perception) checks.

Madness Will Not Die

 ​If you die, your soul leaves your body but your blood does not. When your consciousness leaves, the aberration within you takes up the control completely. It can use your character until your soul is brought back by spells like ​revivify, resurrection, wish or true resurrection​. The motives of the aberration within is completely known to DM and it should be a secret known by DM only.

Shattered Mind

The whispers you hear and the maddening dreams you see distorts your mind, thoughts and focus. You are immune to become frightened but you have disadvantage on ability checks you make about remembering names, historic knowledge, past information etc.  

Submitting to Madness

 ​ You can choose to bring forth the madness within you. The sentient blood of yours takes up the control, twists your physical appearance and grants you new powers. When you do so, your physical appearance changes and you look more aberrant. Dark-purple or pale green veins becomes visible, your skin may become more inky, you may carry a foul stench etc. You can talk with your DM about how your aberrant look is. 

Your submission to madness lasts 1 minute. Since it is a very painful process for your mortal body, although you gain unique powers during the submission, you gain 2 levels of Exhaustion at the end of 1 minute. When you set the aberration within you free, you gain the following benefits;

  • Your creature type changes to aberration.
  • Because of your aberrant look, you gain disadvantage on your Deception and Persuasion checks and gain advantage on your Intimidation checks.
  • You become able to breathe underwater.
  • You start to talk and understand  Deep Speech and you cannot talk in a language other than Deep Speech even if you do not know it normally. This does not affect your spellcasting. 
  • You can use ​Crown of Tyranny ​spell once. The DC of the spell is equal to 8 + your proficiency bonus + your Intelligence modifier.
  • You can call forth an ooze-like aberration connected to you as an action. It is a reflection of the sentient blood within you, an ​Aberrant Visage​. As you grow in power, it becomes more powerful. You can call forth aberrant visage of CR ¼ at 1st level, CR 1 at 5th level, CR 2 at 9th level, CR 3 at 13th level and CR 4 at 17th level. The aberrant visages can be dismissed by using a bonus action. It is also dismissed automatically when the duration of ​Submitting to Madness​ ends or its hit points drop to 0.  

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