Homebrew Archonact Species Details
A large flying [???]. Null sphere cuboid-shaped with multiple, long [???] reaching from the depths. Similarities to Aetheract are like sun, like moon, like void. Spin. Smile. Spin. Create skin and spit teeth. Circles upon circles upon circles. Upon [???], you will experience volatile overgrowth petrifying horizons into unknown deaths.
-Logbook of an unnamed Far Realm Adventurer
Archonacts appear as massive flying creatures, with a bouquet of tentacles sprouting out of a stony body.
Archonacts are careless of the boundaries of "Alignments" presented by mortals. Most, however, are defined as true neutral.
VISTORS FROM AFAR
Archonacts hail from the depths of the Far Realm, scouts sent ahead by inscrutable beings, designed to not shatter the minds of all who gaze upon them.
Archonact Traits
Archonacts drawn upon the weird power of the far realm to gain strange powers.Mind Over Matter
More powerful Archonacts learn to dismiss pain as a mere distraction from their goals.
When you get hit by by an attack, you can take a reaction to gain resistance to all damage until the end of the attacking creature's turn (Recharges on a Long Rest).
Ability Score Increase
Your Intelligence score increases by 2, and your Strength score increases by 1.
Age
Archonacts form in the Far Realm fully grown, and live for about three centuries.
Telepathy
Archonacts use telepathy as a means of communicating with the minds of humanoids.
You have Telepathy to a range of 60 ft.
Size
Archonacts float in the sky, and are about as big as three humans lined up. Your size is large.
Speed
Your base flying speed is 25 ft. You can hover.
Far Rend
You can innately cast the magic missile spell. Recharges every long rest. Intelligence is your spellcasting ability for this spell.
Languages
You can speak, read, and write Deep Speech.
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