Homebrew Doppelganger Species Details
Stealing Secrets.
A doppelgänger’s adopted form allows it to blend into almost any group or community, but it’s transformation doesn’t impart languages, mannerisms, memory, or personality. Doppelgangers often follow or capture creatures they intend to impersonate, studying them and probing their minds for secrets. A doppelganger can read a creature’s surface thoughts, allowing it to glean that creature’s name, desires, and fears, along with a few scattered memories. A doppelganger impersonating a specific creature as part of a long-term plot might keep its double alive and close at hand for weeks, probing the victim’s mind daily to learn how to behave and speak authentically.
Hedonistic Swindlers.
Doppelgangers work alone or in small groups, with group roles shifting from con to con. While one doppelganger takes the place of a murdered merchant or noble, the others take on a number of identities as circumstances warrant, playing the parts of family or servants while they live off the victim’s riches.
Changelings.
Doppelgangers are too lazy or self-interested to raise their young. They assume attractive male forms and seduce women, leaving them to raise their progeny. A doppelganger child appears to be a normal member of its mother’s species until it reaches adolescence, at which point it discovers it’s true nature and is driven to seek out its kind to join them.
Doppelganger Traits
Your Doppelganger character has the following traits.Ability Score Increase
Your Dexterity score increases by 2. In addition your charisma increases by 1.
Age
Doppelgangers age at the same rate as Humans
Alignment
Doppelgangers tend toward pragmatic neutrality, and few Doppelgangers embrace evil.
Size
Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:
Size modifier = 2d4
Height = 5 feet + 1 inch + your size modifier in inches
Weight in pounds = 115 + (2d4 × your size modifier)
Speed
Your base walking speed is 30 feet.
Shapechanger
As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change. You can’t duplicate the appearance of a creature you’ve never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren’t changed by this trait.
You stay in the new form until you use an action to revert to your true form or until you die.
Doppelganger’s Nature
You gain proficiency with two of the following skills of your choice: Deception, Insight, Intimidation, and Persuasion.
Languages
You can speak, read, and write Common and two other languages of your choice.
Ambusher
In the first round of combat, the doppelganger has advantage on attack rolls against any creature that is surprised.
Read Thoughts
As a bonus action, you may read the surface thoughts of one creature within 60ft. They must make a Charisma saving throw of DC 12 or have their thoughts read. As long as the target stays in range, you may continue reading that creature’s thoughts as if concentrating on a spell. While reading the target’s mind, you have advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target. You may do this a number of times equal to your proficiency bonus.
Previous Versions
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12/5/2022 11:34:18 PM
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Coming Soon
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