Homebrew Cyborg Species Details

Cyborgs are fairly rare in this world however they are little more than a creature who has had robotic implants for a certain reason. It could have been an accident or just because but whatever reason it was they are now one with the machine. They were once humanoids however have been implanted with various cybernetic implants. 

Cyborg Traits

Your various cybernetic implants help you with different abillities.

Ability Score Increase

Your Strength or constitution score increases by 2 and 1 from your base race.

 

Age

Your lifespan is the same as your base race.

Size

Your size is the same as your base race.

Speed

Your base walking speed is 30 feet.

Choose an Implant

Pick one

Energy Beam. You have an Energy Beam on your body that you can use as one action dealing 1d6+3 piercing damage (add 1d6 damage for every 2 levels you gain).

Night vision. You have darkvision up to 90ft only in shades of green though.

Artificial organs. You have no need to eat, sleep or breath however you need to remain in an inactive state for 4 hours a day.

Hive mind. You can communicate with any machine telepathically within 350ft.

Choose an Implant

Pick one

Energy Beam. You have an Energy Beam on your body that you can use as one action dealing 1d6+3 piercing damage (add 1d6 damage for every 2 levels you gain).

Night vision. You have darkvision up to 90ft only in shades of green though.

Artificial organs. You have no need to eat, sleep or breath however you need to remain in an inactive state for 4 hours a day.

Hive mind. You can communicate with any machine telepathically within 350ft.

Languages

You can speak, read, and write Common and Cava+ (computers).

Previous Versions

Name Date Modified Views Adds Version Actions
11/2/2022 6:34:46 AM
10
0
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes