Homebrew Null Species Details
Null are unrestful spirits denied the after life. Almost all suffered a gruesome death, and none are welcome in civilized society. Few remain sane, and those who do are feared all the more for it.
A Null can be conceived of any sentient creature, even wild animals. The birth of a Null turns the eyes shades of purple, sometimes causes the body to become translucent and in the cases of humanoids, often causes the face to become featureless. Hair will whiten and skin that remains visibly solid will become dark shifting between blacks, purples, and blues iridescently. Sometimes a null doesn't even resemble its original race.
Due to their scarcity and highly common animalistic behavior, Null do not have any kind of society to speak of. Those who retain reason tend to venture away from civilization.
Sentient Null will continue to utilize the name they had before death, or in many cases adopt an alias. Such a name can be chosen from anything, be it a value the null holds close, or a beautiful sunset.
Null make no sounds and do not leave footprints where they walk, nor do they appear in mirrors, making such devices commonplace for those who hunt null. They are also unable to enter churches without bursting into radiant flames.
Null Traits
Null TraitsTransformed
Pick one other race, from it you keep any skill proficiencies and, climbing, swimming, and flying speed it had; though you do not benefit from subraces or race variants.
Ability Score Increase
Increase one ability score by 2, or two ability scores by 1. An ability score cannot be increased past 20 using this feature.
Language
You can speak, read, and write Common, Deep Speech, and one other language that you and your DM agree is appropriate.
Type
Your creature type is aberration
Alignment
Null commonly tend towards chaotic alignments.
Size
Null can be conceived of any sentient race however, your size specifically is medium.
Speed
Your walking speed is 35 feet.
Superior Darkvision
You can see in dim light within 120 feet of as though it were bright light, and in dark light as if it were dim light. You cannot discern colors in that darkness, only shades of gray.
Undying
You do not need to breathe, eat, drink, or sleep, and cannot be put to sleep by magical means. You will not age past what you were before becoming a null, and are immune to disease. To receive the benefits of a short or long rest, you do some light activity such as meditating.
Abyssal Adaptation
You are immune to Psychic and resistant to Force damage. However, you are vulnerable to Radiant, and Necrotic damage. Although Null are thought to be undead, necrosis pushes them further along the path to madness.
Ether
You are privy to the ethereal noise generated by all sentient creatures. You have advantage on insight skill checks, and cannot be affected by short term madness.
Undescribable Wrongness
Null make no sounds with their footfalls, do not leave prints, and cannot appear in mirrors. The silence of a null proves an excellent tool when attempting to move about unnoticed. You have advantage on stealth skill checks
Despised by All
Null are reviled by even the gods themselves. When entering a place of worship you burst into radiant flames, taking 1d4 radiant damage at the start of each of your turns.
Inevitable Madness
When you are reduced to 0 hit points, you regain hit points equal to 1d8 + your character level. You then fall into madness for 1d12 rounds, whilst frenzied in this manner, you must use your action to make a melee attack against the nearest creature you can see, be they hostile or friendly. While in this state, you cannot concentrate on spells, or utilize spells which require a material component. If you are reduced to 0 hit points whilst in this state, you fall into a dormant state, and can only be awoken via spells such as revivify, or by being submerged in running freshwater for 1 week. If the madness ends naturally, you gain 1 point of exhaustion. Once you have used this feature, you cannot use it again until you finish a long rest; and the feature cannot be used if the damage which dropped you to 0 hit points was radiant. If you take radiant damage during your period of madness, you die.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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11/2/2022 3:11:32 PM
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2
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1
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5e
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Coming Soon
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11/2/2022 3:41:34 PM
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3
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1
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Coming Soon
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Posted Nov 2, 2022Change Log
- Lengthened the amount of time a Null must remain submerged in flowing water from 24 hours to a week