Homebrew Argonian Species Details
Argonians or Saxhleel are an oviparous race of reptilian people native to the large and marshy province of Tamriel known as Black Marsh. They can be found in smaller numbers throughout the continent. Argonians are one of the few races completely unrelated to men and mer, who think of themselves as coming from, and ultimately returning to, the Hist
Argonians have colorful scales and exhibit a wide array of scale patterns. Their individual facial features are as varied as those of lizards. It is common for them to grow horns along with colored quills that represent hair on there head.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The players handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Creature Type
Every creature in D&D, including each player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race tells you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s description.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the random weight and height table in the players handbook, and choose the row in the table that best represents the build you imagine for your character.
Argonian Traits
As a argonian, you have the following racial traits.Creature Type
You are a Humanoid.
Size
You are Medium.
Speed
Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed.
Claws
You have sharpened claws that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Water Breathing
You can breath both water as well as air.
Dextrose Body
Thanks to your naturally dextrose body, you gain proficiency with the two following skills: Sleight of Hand, Stealth
Resilient Blood
Your blood has great natural resilience, you have resistance to both poison and the poison condition. You also have immunity to disease.
Gift of the Hist
The hist has granted you improved healing abilities, Whenever you are at half or below your maximum hit points, any instance of healing you receive is maximized. If any healing you receive should put you above half your hit points, that instance of healing is still maximized.
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