Homebrew Dwarf_ Species Details

Though they stand well under 5 feet tall, dwarves are so broad and compact that they can weigh as much as a human standing nearly two feet taller. Dwarven skin ranges from black to a paler hue tinged with red, but the most common shades are light brown or deep tan earthen tones. Their hair is usually black, gray, or brown, though paler dwarves often have red hair. Dwarven beards grow fuller, thicker, and faster than those of humans. Dwarves can live to be more than 400 years old, so the oldest living dwarves often remember a very different world. This longevity grants them a perspective on the world that shorter-lived peoples such as humans and halflings lack.     

Dwarves come in three physiologically distinct types: hill, mountain, and gray. All adapted to life underground, but at different depths. Hill dwarves adapted closest to the surface, mountain dwarves a little deeper, and gray dwarves adapted to a life totally bereft of sunshine. Of course, whatever your dwarven parentage, you are free to live wherever you feel most at home.

Dwarf_ Traits

Your dwarf character has an assortment of inborn abilities, part and parcel of dwarven nature.

Ability Score Increase

Your Constitution score increases by 2.

Age

Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.

Size

Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.

Speed

Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.

Darkvision

Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Dwarven Magic Resilience

You have advantage on saving throws against all magic, and you have resistance against all magic damage (explained in the “Combat” section).

Dwarven Combat Training

You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.

Tool Proficiency

You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.

Stonecunning

Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Languages

You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.

Comments

Posts Quoted:
Reply
Clear All Quotes