Homebrew Floran Species Details
it's plants two electric boogaloo
Floran Traits
As a Floran, you have the following traits:Ability score improvement
When determining your character’s ability scores, you increase one of those scores by 2 and increase a different score by 1, or you increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
The first option is increases one of your stats by two, the second one increases another one of your stats by one
languages
Your character can speak, read, and write Common and Sylvan.
Photosynthesis
While in sunlight, you gain a number of beneficial changes:
- You regain one hit point every 10 minutes
- you have advantage on perception checks
- you have advantage against being poisoned
Take Root
As an action you can take root at the space you are currently occupying, while taking root you are unaware of your surrounding and cannot move or be moved as long as you are taking root. While rooted, you gain 60ft of tremor-sense which is your only way to feel the world around you while in that state. Taking Root while under sunlight increases the effects of Photosynthesis, Taking Root while not in sunlight grants you the base effects of photosynthesis.
The effects of Take Root are stopped if you fall unconscious
upgraded Photosynthesis:
- You regain 1 hit point every minute
- you have advantage on perception checks with your tremor sense
- you are immune to poison damage and the poisoned condition, additionally, after spending at least one hour while rooted, you can cure yourself of one poison or one disease that is affecting you. You cannot remove a poison or disease this way until you take a long rest
Pollen
As a floran, you can create pollen which you can emit three times a day as an action.
Pacifying Pollen. You Fill the air of one creature you can see within 10 feet of you with invisible pollen. The target must succeed on a DC 14 Constitution saving throw or be calmed for 1 minute. while calmed, the target will not attack or stop attacking and see you as a neutral acquaintance. If attacked during that time, the target will stop being affected by the pollen.
Rapport Pollen. A 30-foot radius of pollen extends from You. This pollen can go around corners and affect only creatures with an Intelligence of 2 or higher that aren’t undead, constructs, or elementals. Affected creatures can communicate telepathically with one another for the next hour.
Wild Link
Due to your nature, you have the innate ability to speak with animals, you also gain the ability to speak with plants within 60ft of you while taking root.
At will, you can cast speak with animals. While rooted, you can cast speak with plants in a 60ft radius.
Fire vulnerability
Due to your nature, You have Vulnerability to Fire
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11/4/2022 12:17:44 AM
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