Homebrew EyeZouk Species Details

humanoid creatures that has an giant eye ball as a head

EyeZouk Traits

Your EyeZouk character has the following traits.

Ability Score Increase

Your Wisdom score increases by 2, and your Constitution score increases by 1.

Age

EyeZouks mature and age at the same rate as humans.

Alignment

The noble spirit tied to a EyeZouks drives it toward lawful and good behavior. Most EyeZouks combine strong self-discipline with compassion for all beings, but some EyeZouks resist the virtuous influence of their spirit.

Size

Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:

Size modifier = 2d6

Height = 5 feet + 4 inches + your size modifier in inches

Weight in pounds = 110 + (1d6 × your size modifier)

Speed

Your base walking speed is 30 feet.

Eye Head

You have has advantage on Wisdom (Perception) checks that rely on sight and disadvantage on check that don't rely on sight.

Mental Discipline

You have resistance to psychic damage.

Eye speak

You cant speak, but can speak telepathically. You speak telepathically as easy as others can talk. You need to share a language with the creature for it to understand your telepathic utterances.
You have 2 using telepathically:

Default:
any creature can hear you if they are in range of hearing you (if you could normal speak). so louder you are the more range but the more people can hear you. 

Focus:
any creature you can see, provided the creature is within a number of feet of you equal to 5 times your level.  only can target one creature at a time.

Eye lid...quid

You have advantage on Constitution saving throws involving blindness, like Blindness/Deafness.
You thin amount of liquid transparent on eye that protects your eye. If you were to try to shut your eye the liquid becomes non-transparent, you can concentration to change the color and pattern of it otherwise it look skin.

Eye Bite

Melee Weapon Attack: 1d20 + your Strength modifier+proficiency to hit, reach 5 ft., one target. Hit: (1d4 + your Strength modifier) piercing damage.
damage dice changes with level, 1-4 lvl d4, 5-10 lvl d6, 11-16 lvl d8, 17-20 lvl d10

Beyeoluminescent

Your Eyes colors invert, in dim or less light.
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Your eyes glows (color depending on your iris's color) 5 feet, this is only visible if in dim or less light. if your eye is shut (Eye Lid..quid), then it will not glow.

Languages

You can speak, read, and write Common, Quori, and one other language of your choice.

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