Homebrew Bi-Ogre Species Details

What started as an rare mutation in normal Ogres, Bi-Ogres were able to mate within themselves, and make a name of themselves. Although rare, these smaller variants of Ogres traded in their big bulk for extra conciousness, and more mental power. Known to fight between themselves, these two headed Giants usually have conflicting personalities, so they don't get very far when it comes to making their race a more powerful empire. They usually live in small encampments, or leave and find their own way somewhere else in the world.

Bi-Ogre Traits

Having a double sets of heads offers big benefits, but also neccessary detriments. The Bi-Ogre is one big, uncoordinated danger.

Ability Score Increase

Increase two scores by 2.

Creature Type

You are a Giant.

Languages

You can speak, read and write Common and Giant.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Perceptive

Due to your two heads, you are proficient in the Perception skill.

Thick Hide

You have a natural armor of 10+ your Strength or Dexterity modifier, + your Intelligence, Wisdom or Charisma modifier.

Duality

One of the heads has to be a martial class (Barbarian, Fighter, Monk, Ranger, Rogue, Paladin, Cleric) the other a spellcasting class (Wizard,Sorcerer,Warlock). Effects on self, (buffs, etc) continue no matter who is in charge, but will abide by the same requirements. You share the same stats and gain hp through both classes. Feats, class based proficiencies and abilities can only be used by the class that chose it. Non-physical skill checks and saving throws have to be done seperately by both classes. Physical skill checks, saving throws and Iniative will be averaged, rounded up. Mental status effects (frightened, charmed, etc) only affect the head hit by it, but physical status effects (poisoned, paralyzed, etc) affect both. The highest AC of both will count, and can be affected by effects or class skills.

Loud

You have disadvantage on the Stealth skill.

Size

Bi-Ogre's are usually between 7-10 feet. You are Large, but can fit in a 5x5 square.

Age

Bi-Ogre's can live up to a century, and usually mature around 10.

Innate Spellcasting

You know the Thaumaturgy cantrip. Once you reach 3rd level, the martial class can cast Earth Tremor at 2nd level, and the spellcaster class can cast Shield with this trait. You gain the ability to recast this after a long rest.

Combat Prowess

You take turns right after each other. The spellcaster can decide whether they can go before or after the martial's turn.

Previous Versions

Name Date Modified Views Adds Version Actions
11/5/2022 3:25:23 PM
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