Homebrew The Gemlings/Orelings Species Details
They were gods from the beginning of time, when people first found them in a massive cave, they were just statues until some black liquid from the cave's ceiling dripped on one if the statues, awaking them, the people were surprised to see it was a child that was 3ft 9.5inches, the child asked them why they were summoned, the people responded with "Black liquid just dripped on you." The child knowing what the black liquid was and doesn't see the people as a threat, offers them a gift, saying "I will offer you all a gift of your choosing, but however, I will not grant anything that's power related, our race might be a bunch of kids, but we ain't stupid." The people agreed and asked for a better life, the child asked "How bad is it right now?" The people carefully described it in full detail, the child nods in agreement, clicking their fingers, at first nothing seemed to of happened, then the people looked outside and see the world has completely changed into a beautiful field, tons of farms, the houses looked branded new, the water had the sun reflecting of it, the lakes and rivers looked amazing, the people were happy and thanked the child and asked how can they repay the child, the child said "You don't need to repay me, but feel free to give us offerings and/or gifts." They people were confused on what the child mean by "us." The child said "What? you honestly didn't think I'm the only one here, right?" The people nodded then the child clapped their hands together and the cave lit up, revealing a ton more statues, the people were stunned in surprised to see more then 300 off them, then the child said "You remember that black liquid? That liquid is called Haldenium, which is actually black goo that only has one use, to awaken us." The people asked why it was in the ceiling, the child just to make sure no one finds it, a few years pasted as all of the statues are now awaken, both the people and the child race were happy together, until one night, one person came to try to steal the race's powers, they sneak into the cave of sleeping kids who made it into a base, reached out to grab one, only for they arm to be grabbed and torn clean off by one of the kids who was standing guard, the person screamed in pain, only for their head to get crushed under the kid guard's boot, they quickly cleaned up the mess, a 1000 years have passed, watching people be born and died from old age, they been hiding something secret with them and never told anyone who wasn't related to their race by blood, but if all of their soul hearts fused together into one boy and girl soul heart, they'll all fuse to together into a two 50ft tall child of unstoppable power, and refuse to let anyone know about this power until the time is right, a couple years pasted and all the people that worshipped them are dead, so they head back inside their cave and sealed the only way in and go back into a long deep slumber next to a massive lake filled with Haldenium, until it was the year 1492DR, a archaeologist named mist, a high elf with white smooth skin, short black hair, purple eyes, a Scottish accent, was 8ft 10inches tall, wearing explorer gear, was digging into the mountain to find fossils until she accidentally stumbled on to the cave, it was nothing like she has ever seen nor heard about in her entire life, she noticed the lake and goes up to it, and kneels down and holds a stick in it to see it was acidic or hot, then she tasted one drop of it and it tasted like the worst thing ever, she looks around and got and idea, she pulls out a bucket from her backpack and put some in it and pours it onto one of the statues, awakening one of them, the statue faded away to reveal a child who just looks up at her, mist looks down and picks up the kid and hugged the child, the child started to question her which she responded with "I'm an archaeologist who was just looking for fossils until i stumbled on this cave." The child cuddles mist and said she can stay on one condition which was not to try to harm them, she agreed and she was their caretaker and still is as the kids granted her immortality so she can take care of them forever.
A list of all of them (based on what their skin was made out of):
Actinolite
Adamite
Agate
Albite
Alexandrite
Algodonite
Almandine Garnet
Amazonite
Amber
Amblygonite
Amethyst
Ametrine
Ammolite
Analcime
Anatase
Andalusite
Andesine
Andradite
Anglesite
Anhydrite (Angelite)
Anorthite
Apatite
Apophyllite
Aquamarine
Aragonite
Augelite
Axinite
Azurite
Barite
Bayldonite
Benitoite
Beryl
Beryllonite
Bismutotantalite
Bloodstone
Boleite
Boracite
Bornite
Brazilianite
Breithauptite
Brookite
Brucite
Bustamite
Bytownite
Calcareous Concretions
Calcite
Canasite
Cancrinite
Carnelian
Cassiterite
Catapleiite
Celestite
Ceruleite
Cerussite
Chabazite
Chalcedony
Chambersite
Charoite
Chicken-Blood Stone
Childrenite
Chiolite
Chromite
Chrysoberyl
Chrysocolla
Chrysocolla Chalcedony
Chrysoprase
Cinnabar
Citrine
Clinochlore
Cobaltite
Colemanite
Color Change Garnet
Color Change Sapphire
Coral
Cordierite
Corundum
Covellite
Creedite
Crocoite
Cryolite
Cuprite
Danburite
Datolite
Demantoid Garnet
Diamond
Diaspore
Dickinsonite
Diopside
Dioptase
Dolomite
Dumortierite
Ekanite
Emerald
Enstatite
Eosphorite
Epidote
Ettringite
Euclase
Eudialyte
Euxenite
Feldspar
Fergusonite
Fluorite
Freshwater Pearl
Friedelite
Gadolinite
Gahnospinel
Garnet
Gaylussite
Glass
Gold
Grandidierite
Grossular Garnet
Gypsum
Hambergite
Haüyne
Heliodor
Hematite
Hemimorphite
Herderite
Hessonite
Hodgkinsonite
Holtite
Howlite
Huebnerite (Hübnerite)
Humite
Hureaulite
Hurlbutite
Hydrogrossular Garnet
Hyperitdiabas
Idocrase (Vesuvianite)
Inderite
Iolite
Iron
Jadeite
Jasper
Jeremejevite
Jet
Kornerupine
Kurnakovite
Kyanite
Kämmererite
Labradorite
Langbeinite
Lapis Lazuli
Laserblue
Lawsonite
Lazulite
Lead
Legrandite
Lepidolite
Leucite
Linarite
Ludlamite
Manganese
Magnesite
Malachite
Malaia Garnet (Malaya Garnet)
Mali Garnet
Mandarin Garnet
Manganotantalite
Marcasite
Meliphanite
Mellite
Mesolite
Microcline
Microlite
Milarite
Millerite
Mimetite
Moldavite
Monazite
Moonstone
Mordenite
Morganite
Nambulite
Natrolite
Natural Glass
Nepheline
Nephrite
Neptunite
Niccolite (Nickeline)
Obsidian
Oligoclase
Onyx
Opal Stone
Oregon Sunstone
Orthoclase
Padparadscha Sapphire
Painite
Palygorskite
Papagoite
Paraíba Tourmaline
Pargasite
Parisite
Pearl
Pectolite (Larimar)
Pentlandite
Periclase
Peridot
Peristerite
Perthite
Petalite
Phenakite
Phosgenite
Phosphophyllite
Pollucite
Powellite
Prehnite
Prosopite
Proteus
Proustite
Pumpellyite
Purpurite
Pyrargyrite
Pyrite
Pyrope Garnet
Pyrophyllite
Pyroxmangite
Pyrrhotite
Quartz
Quartzite
Realgar
Red Beryl
Rhodizite
Rhodochrosite
Rhodolite Garnet
Rhodonite
Rose Quartz
Rubellite
Ruby
Rutile
Saltwater Pearl
Samarskite
Sanidine
Sapphire
Sapphirine
Sarcolite
Scapolite
Scheelite
Scolecite
Scorodite
Sellaite
Senarmontite
Serandite
Serpentine
Shattuckite
Shortite
Siderite
Sillimanite
Simpsonite
Sinhalite
Smaltite
Smithsonite
Smoky Quartz
Sodalite
Sogdianite
Spessartite Garnet
Sphalerite
Sphene (Titanite)
Spinel
Spodumene
Spurrite
Star Sapphire
Staurolite
Stibiotantalite
Stichtite
Stolzite
Strontianite
Sugilite
Sulfur (Sulphur)
Sunstone
Taaffeite
Talc
Tantalite
Tanzanite (Zoisite)
Tektite
Tephroite
Thaumasite
Thomsonite
Tiger's Eye
Topaz
Tourmaline
Tremolite
Triphylite (Tryphylite)
Tsavorite Garnet
Tugtupite
Turquoise
Ulexite
Uvarovite Garnet
Vanadinite
Variscite
Villiaumite
Vivianite
Väyrynenite
Wardite
Wavellite
Weloganite
Whewellite
Wilkeite
Willemite
Witherite
Wollastonite
Wulfenite
Xonotlite
Yugawaralite
Zektzerite
Zincite
Zircon
Zunyite
Don't believe me? Then here's a link to the website I used to help with this: https ://www.gemsociety.org/gemstone-encyclopedia/?sort=name_a_z
Every single one of them has a dark side that is in a piece of headgear, once cracked or broken, the dark side with go into their body and does the following things:
- Making their whole body, soul heart and blood 3 shades darks
- Their eyes will become flaming eyes
- Their attacks are increased by 10x
- And lastly, their dark side will return back into the headgear when it is fully fixed
They're capable to communicate with their dark side in their mind and the dark side is actually a chill and nice person and not insane and evil like most dark sides.
Let's see, do I miss anything else? *looks through my notes* ah yes, here it is.
They can speak and understand every single language that exists, they even have their own language that they speak 90% of the time when not talking to another species, they call it "Gemoreling"
And that's everything, so go try this race and get mad at me for not make a race right, and I'll ask for help to fix this. and yes I'm fully aware that they speed is 500 for all 5 of them, I'm not the only one who worked on this, they just wanted to be able to use their specie in D&D, and they're quite young so don't bother complaining, just tell me how to fix this mess of a race in the nicest way possible, thank you.
The Gemlings/Orelings Traits
This race are gods who seal themselves in unbreakable stone statue of themselves (that weighs 100T) so people who wants to summon them knows which one they're summoningChild God/Goddess
Show basically, you have:
Level 1:
Elastic Body - Can stretch any part of their body.
X-Ray Vision- Can see people's and creature's skeleton and/or souls through anything. (Can be toggled on and off at will)
Thermal Vision - Can see people's and creature's body temperature
SuperHuman Strength - Can lift up anything and anyone, can throw things and people super far, and can hit super hard.
Animal And Creature Communication - Can communicate and understand creatures and animals.
Detachable Limbs - Can freely detach their limbs with magic or by hand.
Level 4:
Aerokinesis - manipulate the air, wind, and gas.
Aeroportation - teleport using air/wind currents.
Deoxygenation - suck up all the oxygen from a place.
Lung Adaptation - breath anywhere.
Divine Winds Manipulation - create and control heavenly winds.
Dark Wind Manipulation - create and control eerie winds.
Air Boundary - separate air/wind
Air Manipulation - Manipulate air/wind.
Air/Wind Generation - Generate air/wind.
Air Mimicry - Transform into air or mimic traits of air.
Air Magic - Use magic related to air.
Air Embodiment - Become the embodiment/personification of the element of air.
Aeroscience - Have absolute knowledge about air.
Aerokinetic Combat - Combine air-related abilities with combat.
Aerokinetic Constructs - Create/Construct anything using air.
Aerokinetic Regeneration - Heal/Regenerate using air.
Aero-Telekinesis - Use telekinesis using air.
Aeromancy - Gain divination via air.
Level 7:
Geokinesis - control, manipulate, and reshape the earth at will.
Atmokinesis - control and manipulate the weather by mixing water, fire, earth, air, and lightning/electricity.
Crystallokinesis - manipulate minerals and crystals.
Ferrokinesis - manipulate metal at will.
Fraxikinesis - manipulate burnt matter.
Geo-Thermokinesis - manipulate, control, and create lava, magma and volcanoes.
Golem Creation - make golems out of inanimate materials like rocks, wood, plants, magma, etc.
Granulation - can turn things into sand.
Halokinesis - control and manipulate salt.
Hyalokinesis - control and manipulate glass.
Koniokinesis - manipulate and control dust particles.
Plassikinesis - manipulate and control all forms of plastic.
Psammokinesis - can control and manipulate sand.
Terrakinesis - control, manipulate and alter/reshape the surrounding terrain and landscape at will.
Terraportation - teleport via the earth and earth-based materials.
Sacred Earth Manipulation - create, manipulate, control, reshape divine earth minerals.
Black Earth Manipulation - create, manipulate and control tainted and evil earth minerals.
Earth Boundary - separate earth
Earth Manipulation - Manipulate earth.
Earth Generation - Generate earth.
Earth Mimicry - Transform into earth or mimic traits of earth.
Earth Magic - Use magic related to earth.
Earth Embodiment - Become the embodiment/personification of the element of earth.
Geoscience - Have absolute knowledge about earth.
Geokinetic Combat - Combine earth-related abilities with combat.
Terrakinetic Constructs - Create/Construct anything using earth.
Geokinetic Regeneration - Heal/Regenerate using earth.
Geo-Telekinesis - Use telekinesis using earth.
Geomancy - Gain divination via earth.
Level 11:
Fire Boundary - separate fire
Fire Manipulation - Manipulate fire.
Fire Generation - Generate fire.
Fire Mimicry - Transform into fire or mimic traits of fire.
Fire Magic - Use magic related to fire.
Fire Embodiment - Become the embodiment/personification of the element of fire.
Pyroscience - Have absolute knowledge about fire.
Pyrokinetic Combat - Combine fire-related abilities with combat.
Pyrokinetic Constructs - Create/Construct anything using fire.
Pyrokinetic Regeneration - Heal/Regenerate using fire.
Pyro-Telekinesis - Use telekinesis using fire.
Pyromancy - Gain divination via fire.
Pyrokinesis - create, control and manipulate fire, flame and heat.
Fire Breath - breathe out flames.
Geo-Thermokinesis - manipulate lava, magma and volcanoes.
Heliokinesis - manipulate and control the sun and sunlight.
Hell-Fire Manipulation - generate and control flames of hell.
Holy Fire Manipulation - generate and control flames of Heaven.
Inflammation - burn things.
Melting - heat molecules to melt things.
Plasmakinesis - can control plasma.
Pyrotechnics - create fireworks.
Self-Detonation - explode self and reform.
Thermokinesis - create, control and manipulate heat.
Pyroportation - teleport or move though fire.
Level 13:
Water Boundary - separate water
Water Manipulation - Manipulate water.
Water Generation - Generate water.
Water Mimicry - Transform into water or mimic traits of water.
Water Magic - Use magic related to water.
Water Embodiment - Become the embodiment/personification of the element of water.
Hydroscience - Have absolute knowledge about water.
Hydrokinetic Combat - Combine water-related abilities with combat.
Hydrokinetic Constructs - Create/Construct anything using water.
Hydrokinetic Regeneration - Heal/Regenerate using water.
Hydro-Telekinesis - Use telekinesis using water.
Hydromancy - Gain divination via water.
Hydrokinesis - manipulate and control liquid water and mold it into any desired shape or form.
Aquatic Adaptation - adapted to underwater living.
Aquatic Respiration - breathe underwater.
Dehydration - absorb water.
Hydroportation - teleport across short or long distances through liquid water.
Holy Water Manipulation - create, manipulate and control graceful waters.
Dark Water Manipulation - create, manipulate and control evil and dangerous waters.
Level 14:
Umbrakinesis - can manipulate and control darkness or shadows.
Animated Shadow - animate one's shadow.
Light Absorption - block out light in an area.
Night Vision - see in the dark.
Sacred Darkness - create holy darkness.
Shadow Camouflage - be unseen in shadows.
Shadow Mimicry - become a shadow.
Umbrageous Teleportation - teleport via the shadows and darkness.
Level 15:
Quintessence Force - can generate whitish-blue lightning that also contains pure life energy.
Electrokinesis - control, generate or absorb electric fields and shoot lightning bolts.
Activation & Deactivation - turn stuff on and off.
Positron Manipulation - control positrons, the antimatter counterpart to electrons.
Electrical Absorption - absorb electricity.
Electric Mimicry - transform entire body into a lightning-like being of pure electrical energy.
Electrical Transportation - teleport with lightning.
Divine Lightning Manipulation - create and control the brightest lightning.
Black Lightning Manipulation - create and control the darkest lightning.
Electricity Boundary - separate electricity/lightning
Electricity Manipulation - Manipulate electricity.
Electricity Generation - Generate electricity.
Electricity Magic - Use magic related to electricity.
Electricity Embodiment - Become the embodiment/personification of the element of electricity.
Electroscience - Have absolute knowledge about electricity.
Electrokinetic Combat - Combine electricity-related abilities with combat.
Electrokinetic Constructs - Create/Construct anything using electricity.
Electrokinetic Healing - Heal/Regenerate using electricity.
Electro-Telekinesis - Use telekinesis using electricity.
Electromancy - Gain divination via electricity.
Electroportation - Teleport oneself or others with electricity.
Level 16:
Dynamokinesis - manipulate existing energy.
Energy Blast - create blasts of energy.
Energy Emission - release energy.
Quintessence Force - create and manipulate unique form of electrical and life energy.
Mana Manipulation - The power to manipulate mana.
Chi Manipulation - The power to manipulate the flow of latent energy that is present in the physical body.
Energy Manipulation - The power to manipulate energy.
Level 17:
Cryokinesis - control ice, snow and other forms of frozen water.
Freeze Breath - freeze things in solid ice.
Freezing - lower the temperature in kinetic atoms to freezing temperatures.
Frigokinesis - control snow either as precipitation or already on the ground.
Ice Beam - shoot beams of freezing energy.
Ice Generation - generate ice.
Ice Boundary - separate ice
Ice Manipulation - Manipulate ice.
Ice Mimicry - Transform into ice or mimic traits of ice.
Ice Magic - Use magic related to ice.
Ice Embodiment - Become the embodiment/personification of the element of ice.
Cryoscience - Have absolute knowledge about ice.
Cryokinetic Combat - Combine ice-related abilities with combat.
Cryokinetic Constructs - Create/Construct anything using ice.
Cryokinetic Regeneration - Heal/Regenerate using ice.
Cryo-Telekinesis - Use telekinesis using ice.
Cryomancy - Gain divination via ice.
Cryoportation - Teleport oneself or others with cold/ice.
Level 18:
Dark Light Manipulation - create the darkest light in existence.
White Light Manipulation - create sacred light from the divine.
Photokinesis - create and manipulate pure light.
Force-Field Generation - create protective shields of solid photons.
Invisibility - be unseen.
Laser Emission - bend light wavelengths to create lasers.
Light Absorption - absorb the light around you.
Light Generation - emit blinding light or glow in the dark.
Light Mimicry - take on the traits of light.
Photoportation - teleport by using photons.
Projective Invisibility - turn other things invisible.
Evil Banish - rid and banish all spirits of evil and black magic.
Light Manipulation - The power to manipulate light.
Level 19:
Plant Boundary - separate plant's/nature
Plant Manipulation - Manipulate plants.
Plant Generation - Generate plants.
Plant Mimicry - Transform into plants or mimic traits of plants.
Plant Magic - Use magic related to plants.
Plant Embodiment - Become the embodiment/personification of the element of plants.
Chloroscience - Have absolute knowledge about plants.
Chlorokinetic Combat - Combine plant-related abilities with combat.
Chlorokinetic Constructs - Create/Construct anything using plants.
Chlorokinetic Regeneration - Heal/Regenerate using plants.
Chloro-Telekinesis - Use telekinesis via plants.
Chloromancy - Gain divination via plants.
Chloroportation - Teleport oneself or others with plants.
Level 20:
Atmokinetic Resistance - immunity to all weather-based abilities and effects.
Atmokinetic Sensing - sense the future weather patterns.
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