Homebrew Demigod Species Details
Here are the powers that can be inherited by your godly parent
Auril - Resistant to cold damage.
Azuth - Resistant to a school of your choosing + 2 cantrips
Bane - +2 to strength
Beshaba - give a enemy disadvantage, for once per fight
Bhaal - give a enemy the condition poison (if enemy fails con save)
Chauntea - An animal of your choosing becomes your pet
Cyric - +2 to a Charisma skill, or +2 to Charisma
Deneir - 2 cantrips or 1 level 1 spell
Eldath - An enemy becomes a new party member (enemy must roll lower than 14 for this to be in effect)
Gond - gain 2 artificer cantrips, or 1 artificer level 1 spell
Helm - gain the spell protection
Ilmater - As a bonus action, give or gain 1d12 + 1 hit points
Kelemvor - Gain cure wounds
Lathander - Summon a medium or lower creature, but it takes 2 turns, also must have a cr of 2 or lower
Leira - Gain minor Illusion, and at first level you gain major illusion
Lliira - Gain dancing lights
Loviatar - As a bonus action, you add 1d10 *whatever weapon you use* (Ex: I use my shortbow and I use my bonus action to do 1d6+1d10 Piercing damage)
Malar - Gain favored enemy and gain favored terrain
Mask - Gain pof to stealth and sleight of hand
Mielikki - Gain mold earth
Milil - pof to persuasion
Myrkul - Summon 1d20 skeletons, and you control them ( 3 turns)
Mystra - Gain 4 cantrips, 2 level 1 spells, or 1 level 2 spell.
Oghma - +2 Wisdom and +1 int
Savras - pof to insight or investigation. +3 wisdom
Selûne - Darkvision
Silvanus - Summon 2 woodland creatures (2 turns)
Sune - +3 Charisma
Talona - Add 2d6 acid damage
Talos - Immune to lightning damage
Tempus - +3 to strength
Torm - Give or gain +4 to any roll per short rest
Tymora - Reroll anything long rest
Tyr - 2 Evil enemies can join your party during the battle, after they die
Umberlee - +60 to swimming speed
Waukeen - Turn any object to another as long as they are the same rarity
The Daghdha - + 3d4 lighting damage as a bonus action
Arawn - Gain chromatic orb
Belenus - Project light from yourself 80 feet away and deal 2d12 radiant damage
Brigantia - Summon woodland creatures (for each one takes a turn)
Diancecht - Pof to medicine or religion
Dunatis - You can throw a large rock that deals 2d20 bludgeoning damage and the enemy must roll higher than a 13 to dodge the rock
Goibhniu - Heal 4d4 hit points to give or gain
Lugh - + 4 to int
Manannan mac Lir - Gain protect and resistant to cold damage
Math Mathonwy - gain 5 cantrips, 3 level 1 spells, 2 level 2 spells, or 1 level 3 spell
Morrigan - +4 to strength
Nuada - +3 to strength and pof to acrobatics
Oghma - gain vicious mockery
Silvanus - pof to nature or survival
Zeus - Deal 2d6 lighting damage as a bonus action
Aphrodite - +4 to Charisma
Apollo - +2 Charisma and deal 1d6 radiant damage
Ares - +5 to strength
Artemis - Gain a favored enemy and terrain and summon a woodland creature (1 turn)
Athena - +5 to int and +2 to wisdom
Demeter - Summon 2 woodland creatures (1 turn)
Dionysus - Enemy become Unconscious as a bonus action
Hades - summon 2d20 skeletons to control
Hecate - 4 cantrips, 2 level 1 spells, 1 level 2 spell
Hephaestus - gain 3 artificer cantrips
Hera - gain ceremony
Hercules - +3 to strength and resistance to any damage type of your choosing
Hermes - Pof to sleight of hand. +40 to speed or boots of speed
Hestia - each turn you gain 1d12 hit points recovered, alternatively you can give them to a party member
Nike - Reroll any skill check
Pan - Summon woodland creatures (1 turn for 2 creatures)
Poseidon - +70 swimming speed or pof to trident
Tyche - Reroll any skill check
Re-Horakhty - Deal 5d4 radiant damage
Anubis - Deal 2d12 necro damage
Apep - resistant to acid, deal 4d4 fire damage as a bonus action
Bast - +4 to strength
Bes - Reroll any skill check or +5 to charisma
Hathor - +4 to charisma
Imhotep - pof to medicine and gain 1 artificer cantrip
Isis - Gain 5 cantrips or 2 level 2 spells
Nephthys - Give 1d4 *any damage you want * every turn, but you also that amount of damage
Osiris- Gain pof to nature
Ptah - +3 wisdom and +1 int
Set - Deal 2d12 necro damage as a bonus action
Sobek - Summon a 1d8 crocs as a bonus action
Thoth - 1d8 to int or wisdom
Odin- +4 to strength, wisdom, or int
Aegir - Resistant to cold damage and deal 1d6 lighting damage to any weapon (Longsword +1d6 lighting =1d8 slashing + 1d6 lighting)
Balder - +4 charisma
Forseti - Deal 3d12 radiant damage as a bonus action
Frey - Immune to radiant damage
Freya - +3 charisma and you are immune to being charmed
Frigga - Summon 2d8 cats that last 5 turns
Heimdall - Darkvision
Hel - Gain 5 necro cantrips, 3 level 1 necro spells, or 1 level 3 necro spell
Hermod - Reroll any skill check
Loki - pof to sleath and sleight of hand
Njord - Resistance to cold damage
Odur - Resistance to radiant damage, and deal 1d20 radiant damage
Sif - +3 to strength
Skadi - Resistance to bludgeoning damage
Surtur - Resistance to fire damage and deal 4d8 fire damage. +4 strength
Thor - Deal 4d8 lightning damage. +6 strength
Thrym - Resistance to cold damage and deal 4d8 cold damage. +4 strength
Tyr - +4 to strength or wis
Uller - resistance to cold and summon woodland creatures (1 creature per turn)
Demigod Traits
Demigods are normally good, though some are evil. They come from all over the place, hell to The Seven Heavens of Mount Celestia. Physically, they are indifferent from humans. Demigods have the hair and eyes of their godly parent.
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