Homebrew Demigod Species Details

Here are the powers that can be inherited by your godly parent

Auril - Resistant to cold damage.

Azuth - Resistant to a school of your choosing + 2 cantrips

Bane - +2 to strength

Beshaba - give a enemy disadvantage, for once per fight

Bhaal - give a enemy the condition poison (if enemy fails con save)

Chauntea - An animal of your choosing becomes your pet

Cyric - +2 to a Charisma skill, or +2 to Charisma

Deneir - 2 cantrips or 1 level 1 spell

Eldath - An enemy becomes a new party member (enemy must roll lower than 14 for this to be in effect)

Gond - gain 2 artificer cantrips, or 1 artificer level 1 spell

Helm - gain the spell protection

Ilmater - As a bonus action, give or gain 1d12 + 1 hit points

Kelemvor - Gain cure wounds

Lathander - Summon a medium or lower creature, but it takes 2 turns, also must have a cr of 2 or lower

Leira - Gain minor Illusion, and at first level you gain major illusion

Lliira - Gain dancing lights

Loviatar - As a bonus action, you add 1d10 *whatever weapon you use* (Ex: I use my shortbow and I use my bonus action to do 1d6+1d10 Piercing damage)

Malar - Gain favored enemy and gain favored terrain

Mask - Gain pof to stealth and sleight of hand

Mielikki - Gain mold earth

Milil - pof to persuasion

Myrkul - Summon 1d20 skeletons, and you control them ( 3 turns)

Mystra - Gain 4 cantrips, 2 level 1 spells, or 1 level 2 spell.

Oghma - +2 Wisdom and +1 int

Savras - pof to insight or investigation. +3 wisdom

Selûne - Darkvision

Silvanus - Summon 2 woodland creatures (2 turns)

Sune - +3 Charisma

Talona - Add 2d6 acid damage

Talos - Immune to lightning damage

Tempus - +3 to strength

Torm - Give or gain +4 to any roll per short rest

Tymora - Reroll anything long rest

Tyr - 2 Evil enemies can join your party during the battle, after they die

Umberlee - +60 to swimming speed

Waukeen - Turn any object to another as long as they are the same rarity

The Daghdha - + 3d4 lighting damage as a bonus action

Arawn - Gain chromatic orb

Belenus - Project light from yourself  80 feet away and deal 2d12 radiant damage

Brigantia - Summon woodland creatures (for each one takes a turn)

Diancecht - Pof to medicine or religion

Dunatis - You can throw a large rock that deals 2d20 bludgeoning damage and the enemy must roll higher than a 13 to dodge the rock

Goibhniu - Heal 4d4 hit points to give or gain

Lugh - + 4 to int

Manannan mac Lir - Gain protect and resistant to cold damage

Math Mathonwy - gain 5 cantrips, 3 level 1 spells, 2 level 2 spells, or 1 level 3 spell

Morrigan - +4 to strength

Nuada - +3 to strength and pof to acrobatics

Oghma - gain vicious mockery

Silvanus - pof to nature or survival

Zeus - Deal 2d6 lighting damage as a bonus action

Aphrodite - +4 to Charisma

Apollo - +2 Charisma and deal 1d6 radiant damage

Ares - +5 to strength

Artemis - Gain a favored enemy and terrain and summon a woodland creature (1 turn)

Athena - +5 to int and +2 to wisdom

Demeter - Summon 2 woodland creatures (1 turn)

Dionysus - Enemy become Unconscious as a bonus action

Hades - summon 2d20 skeletons to control

Hecate - 4 cantrips, 2 level 1 spells, 1 level 2 spell

Hephaestus - gain 3 artificer cantrips

Hera - gain ceremony

Hercules - +3 to strength and resistance to any damage type of your choosing

Hermes - Pof to sleight of hand. +40 to speed or boots of speed

Hestia - each turn you gain 1d12 hit points recovered, alternatively you can give them to a party member

Nike - Reroll any skill check

Pan - Summon woodland creatures (1 turn for 2 creatures)

Poseidon - +70 swimming speed or pof to trident

Tyche - Reroll any skill check

Re-Horakhty - Deal 5d4 radiant damage

Anubis - Deal 2d12 necro damage

Apep - resistant to acid, deal 4d4 fire damage as a bonus action

Bast - +4 to strength

Bes - Reroll any skill check or +5 to charisma

Hathor - +4 to charisma

Imhotep - pof to medicine and gain 1 artificer cantrip

Isis - Gain 5 cantrips or 2 level 2 spells

Nephthys - Give 1d4 *any damage you want * every turn, but you also that amount of damage

Osiris- Gain pof to nature

Ptah - +3 wisdom and +1 int

Set - Deal 2d12 necro damage as a bonus action

Sobek - Summon a 1d8 crocs as a bonus action

Thoth - 1d8 to int or wisdom

Odin- +4 to strength, wisdom, or int

Aegir - Resistant to cold damage and deal 1d6 lighting damage to any weapon (Longsword +1d6 lighting =1d8 slashing + 1d6 lighting)

Balder - +4 charisma

Forseti - Deal 3d12 radiant damage as a bonus action

Frey - Immune to radiant damage

Freya - +3 charisma and you are immune to being charmed

Frigga - Summon 2d8 cats that last 5 turns

Heimdall - Darkvision

Hel - Gain 5 necro cantrips, 3 level 1 necro spells, or 1 level 3 necro spell

Hermod - Reroll any skill check

Loki - pof to sleath and sleight of hand

Njord - Resistance to cold damage

Odur - Resistance to radiant damage, and deal 1d20 radiant damage

Sif - +3 to strength

Skadi - Resistance to bludgeoning damage

Surtur - Resistance to fire damage and deal 4d8 fire damage. +4 strength

Thor - Deal 4d8 lightning damage. +6 strength

Thrym - Resistance to cold damage and deal 4d8 cold damage. +4 strength

Tyr - +4 to strength or wis

Uller - resistance to cold and summon woodland creatures (1 creature per turn)

Demigod Traits

Demigods are normally good, though some are evil. They come from all over the place, hell to The Seven Heavens of Mount Celestia. Physically, they are indifferent from humans. Demigods have the hair and eyes of their godly parent.

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