Homebrew Ratfolk Species Details

The Ratfolk, or Nezumi, are said to be the manifestation of greed and theft. Because of this, other races tend to mistrust the Ratfolk. However, the truth is that Ratfolk tends to have very basic needs. The need for shelter, so they can make their homes anywhere they can. The need for food and they will take food from anywhere and anyone with little regard to the consequences.  This may not apply to those Ratfolk born among civilized folk. They tend to be merchants, thieves, and pickpockets.

Agile Kleptos

Ratfolk are bipedal but tend to use all fours, which allows them to climb and balance with ease. This also allows them to move around stealthily making them the perfect thief. In the wild, they used their natural skills to collect food and avoid dangerous predators and adversaries. Ratfolk in cities and town are usually forced to live in the slums and have to fend for everything they have. Thugs and thieves will take advantage of their skills in order to line their our pockets.

Pests and Outcast

Due to no fault of their own, most races tend to mistrust and mistreat the Ratfolk. They are most often forced to scavenge for food and find shelter in the sewers or on the outskirts of town. Those who are able to find work are paid low wages and are given the dirtiest jobs (chimney sweeps, trash collectors,  graveyard janitors etc). 

Ratfolk Names

Ratfolk don't have a language of their own but will use tick, whistle, and body language to warm each other of dangers and to give general directions. Thieves have adopted these gestures which is now known as thieves cant.  Ratfolk names may sound odd to most due to the clicking or hiss sounds in their pronunciation or they will adopt human names in order to fit in. 

RaltFolk Names: Raticks, Histh, Rodicks, Alacktick, Hannsax, Mellziks, Oztak, Ssilmuck 

Ratfolk Traits

+2 Dexterity, +1 Constitution. Ratfolk are bipedal but tend to walk on all fours to increase agility. They are medium sized creatures. They have Low-light vision and can see twice as far as humans in torch light, moonlight, and at dusk and dawn. They are proficient in acrobatics, slight of hand, and stealth checks. They are also resistant to poison.

Ratfolk Traits

  •  Ability Score Increase. Your Dexterity score increases by 2, and your Constitution score increases by 1. 
  • Age. Ratfolk mature at the same rate as humans do and reach adulthood about 15. Do to harsh conditions they do not to live long lives. Those who do reach old age can live until reach about 50 years of age. 
  • Alignment. Ratfolk tend to lean towards the more towards a chaotic life, however, they will do just about anything in order to stay alive. So they will align themselves with anyone who promises to keep them safe. 
  • Size. Ratfolk tend to be shorter than Humans,  ranging from 4 1/2 to 5 1/2 feet tall. Your size is medium. 
  • Speed. Your base walking speed is 40 feet. You have a climbing speed of 30 feet. 
  • Dark Vision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
  • Nimble Fingers. You are proficient in Slight of Hand. 
  • Languages. Ratfolk do not have their own language but do tend to use clicks, whistles, and body language to warn others of danger and to give general directions. They may share this tactic with those they are close with. They can speak and write Common.

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