Homebrew Droid Species Details

Droid Apparatus

You are a droid you are mostly made of metal of varying materials, you are comprised of different modules that makes your specific model

Droids were generally mass produced to fill in a variety of roles, from construction and catering, to demolition and warfare. Some droids kept as butlers others as personal bodyguards.

Most Droids do have some semblance of sentience and can make decisions for themselves, although some cannot and can only perform an action that gets them towards achieving their last order

Droid Traits

You are a Droid

Specialized Modules

 

Spellweaver Module -

this allows the droid to cast spells, unlocking all spell casting classes and gaining a +3 in Wisdom

it also grants the droid access to the Prestidigitation spell

Once per long rest the Droid can Regenerate Spell slots equal to the number of levels the Character has

Fabrication Module -

+1 to Wisdom, +3 to Intelligence

allows the droid to fabricate things on the spot using materials inputted into the droid, including ammunition and fuel, other things may be crafted at dms discretion and materials and blueprints can be provided at dms discretion

Broken items can be placed into the Fabrication Module to be repaired, for aslong as the whole item can fit inside the module

If your size is small you can repair maximum a Dagger, If your Size is Medium you can repair maximum a Longsword

Kitchen Module -

+1 to Constitution and Dexterity

the droid has a proficiency with cooks utensils and can cook food in the module, everything in the module will act as if it was cooked using cooks utensils and it also comes with a kitchen knife and butcher knife 

Trash Compacter Module -

+1 to Strength

allows the droid to compact items and crush them

it also allows the droid to grapple targets of the same size class or smaller of the droid and force the target to do a strength saving throw against the droids strength check, if failed, the droid can shove the target into their compacter and deal 1d6 plus (the number of levels of the droid) force damage, aswell as at the end of the targets turn they will roll a strength saving throw to escape against the same check done previously, on failure they take an additional 2d6 force damage, on a successful save they will no longer be grappled and will have escaped the compacter

if the target reaches 0 hp it will skip death saving and execute the target inside the compacter, killing them instantly as they are crushed inside the trash compacter

 

Metallic Infrastructure - Ability Score Increase

Your Constitution score increases by 4, and one other ability score of your choice increases by 1.

Age

A Droid lasts as long as their battery/generator and the very materials they are made of allows them to

Alignment

Droids tend to lack a concept of morality or empathy making them mostly only able to do things for themselves or further achieve their goals, however some appear to show a semblance of understanding of basic empathy and feeling

Size

Your size is Medium to Small.

Speed

Your base walking speed is 25 feet.

Constructed Resilience

You were created to have remarkable fortitude, represented by the following benefits:

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You are immune to disease.
  • You don’t need to sleep, and magic can’t put you to sleep.

Sentry’s Recharge

You may remain awake in a short or long rest yet still gain the spell slots (if able) however you do not regain health in a short rest but regain full health in a long rest as you spend the time welding yourself back up, for as long as you stay motionless or abiding by your recharging method

How does your droid recharge energy?

Bio-fuel - You can ingest matter from a input port from somewhere on your droid chassis, which will regain 1 spell slot for every 500 calories ingested, however you no longer gain spell slot benefits from short or long rests, the droid will need to ingest 3000 calories of matter a week to keep their battery alive

their sources can be anything organic, ranging from a small leaf with about 20 calories each, or some kind of meat with 500 calories

Solar - you have solar panels that can extend out of you, allowing you to spend a minimum of 2 hours a day in either sunlight or bright heated light to recharge energy fully, you can mend your chassis at the same time as performing this healing the droid fully

you will still need to take long or short rests to regain spells slots

Siphon - your model is a small flying and your gain +25 Ft in flying speed, The Droid has a small percentage meter which measures their power levels, you can go to anything that contain electricity or energy and directly siphon it from whatever you take it from, (percentage gained is dms discretion) if your target is to siphon from an npc roll 1d4 lightning damage, add a dice to this roll for every character level

you will still need to take long or short rests to regain spells slots

Lyrium Reactor - Your Droid comes with a spell module automatically and have access to spell casting classes, you are fueled by pure lyrium or liquid mana, you no longer expend spell slots but instead take energy directly from your reserves

you have approximately 40 energy in you reserves

Cantrips take no energy

Spells take 1 Energy + 1 for each level the spell is

You lyrium will be refilled every dawn and lyrium can also be directly poured into their tank aswell to refill the lyrium

 

Integrated Protection

Your body has built-in defensive layers, which can be enhanced with armor:

  • You gain a +1 bonus to Armor Class.
  • You can don only armor with which you have proficiency. To don armor other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
  • While you live, the armor incorporated into your body can’t be removed against your will.

Specialized Design

You gain one skill proficiency and one tool proficiency of your choice.

Languages

You can speak, read, and write Common and one other language of your choice.

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