Homebrew Draenei Species Details
The draenei [ˈdɹænɑɪ] (meaning Exiled Ones in their own tongue) are a faction of uncorrupted eredar who fled their home world of Argus to escape the corruption of the demonic Burning Legion. Led by Prophet Velen and guided by the divine naaru, they traveled throughout the cosmos in search of a safe world to settle on, eventually landing on a planet they would come to call Draenor, or "Exiles' Refuge". For centuries, the draenei lived in relative peace with Draenor's native orcs, until agents of the Burning Legion found them. As the orcs were corrupted by the Legion and formed the original Horde, the draenei were slaughtered en masse and driven into hiding. Eventually, they managed to escape Draenor on the Exodar, a vessel of the naaru fortress of Tempest Keep, crash-landing on Azeroth; more specifically, on the Azuremyst Isles off the western coast of Kalimdor. Once they had arrived on Azeroth, the draenei allied with the Alliance and aided them in the war in Outland.
Draenei Traits
Your otherworldy background grants you a slew of extraordinary abilities.Ability Score Increase
Your Wisdom, Strength, and Dexterity scores all increase by 1.
Age
Draenei reach maturity at ages 20-35 and the oldest Draenei recorded is over 25,000 years old, their current maximum age is unknown.
Speed
Your walking speed is 30 feet.
Darkvision
Due to the abilities of your race and their devotion to the light, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.
Shadow Resistance
Your race has spent aeons fighting back the darkness. You gain resistance to necrotic damage.
Gemcutting
Your race has spent generations studying crystals and their technology. You have proficiency in Jeweler's Tools.
Language
You can speak, read, and write Common and Celestial
Gift Of The Naaru
The Gift of the Naaru is a blessing bestowed by the divine naaru upon the draenei, and all draenei can tap into this blessing to heal injured allies. The gift manifests in the form of a glowing blue rune or "forehead signet".
As an Action, you can call upon the healing light of your race's deity to heal a creature, a creature you touch within range regains 1d4 hit points if it is above one fifth of it's maximum hit points (rounded down), any creature you touch below one fifth of its maximum hit points (rounded down) regains 1d8 hit points. Once you've used this ability, you can't use it again until you complete a short or long rest.
This ability's healing increases by 1d4/1d8 when you reach 6th level (2d4/2d8), 11th level (3d4/3d8), and 16th level (4d4/4d8).
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