Homebrew Cograma Species Details
What is it about cograma that attracts groups of small animals to them? It's not just mammals, either, it's, like, birds and turtles and frogs, too!
Cograma are short, stocky folk with strong rodent features. They have webbed feet and hands as well as a coat of bristly fur that dries rather quickly. Cograma can usually be found anywhere that's wet and warm, preferring to settle down in swamps, marshes, rainforests, and other tropical wetlands. Most cograma tend to live relatively passive lives, taking things easy and working as a community.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of the game’s fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race option presented here tells you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature that has the Construct type. (The autognome is a noteworthy exception because of its Healing Machine trait.)
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries—a fact noted in the description of the race in question.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Cograma Traits
You have the following racial traits.Creature Type
You are a Humanoid.
Size
Your size is Small or Medium. To set your height and weight randomly, start with rolling a size modifier:
Size modifier = 2d6
Height = 3 feet + 5 inches + your size modifier in inches
Weight in pounds = 75 + (1d6 x your size modifier)
Speed
Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed.
Rodent Teeth
You have a strong jaw and teeth designed for gnawing that you can use to make unarmed strikes. When you hit with them, the strike deals 1d4 + your Strength modifier piercing damage, instead of the bludgeoning damage normal for an unarmed strike.
Friend Shaped
Your people's laid back reputation has brought most animals to instinctively trust you, making them easier to work with. You have proficiency in Animal Handling.
Gregarious Nature
You know the guidance cantrip. Starting at 3rd level, you can cast the animal friendship spell with this trait, without requiring a material component. Starting at 5th level, you can also cast the calm emotions spell with this trait, without requiring a material component. Once you cast animal friendship or calm emotions with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Comments