Homebrew Ash golem Species Details

The ash golem are creatures crafted from the ashes of creatures who holds magical properties. they are very rare and tend to work as servants to young mages who cannot create a better follower. ash golems tend to act as new born entities who learn and develop as they age. ash golems are nimble and tend to avoid damage and harm others.

Creating Your Character

At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.

Ability Score Increases

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.

Languages

you understand all languages but can only speak common and abyssal  

Creature Type

 

construct

Life Span

you live for 70 years

Height and Weight

you are as tall as a small goblin and weigh 10 pounds

Ash golem Traits

As a ash golem, you have the following racial traits.

Creature Type

You are a Humanoid. You are also considered a golem for any prerequisite or effect that requires you to be a golem.

Size

You are Small.

Speed

Your walking speed is 30 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Ashen resentment

You have advantage on saving throws you make to avoid or end the charmed condition on yourself.

Fury of the tiny Urn

When you damage a creature with an attack or a spell and the creature’s size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your proficiency bonus.

You can use this trait a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest, and you can use it no more than once per turn.

Nimble Escape

You can take the Disengage or Hide action as a bonus action on each of your turns.

Odd healing

The ash of the urn cannot be healed bye normal means. a restoration potion that fixes tools also. The urn must have a type of metal alloy or material placed in to it. the quality of the metal will heal the player more than normal metal. the amount of health healed will be decided bye the DM

Comments

Posts Quoted:
Reply
Clear All Quotes