Homebrew Drow Scout CR Species Details

Drow skin tones cover a spectrum from light violet to a gray blue-purple to gray-blue to dark blue. Similarly, their eyes are generally a shade of blue or violet, but can also be a pale silver. Their hair is usually white or platinum, though it can taper into a purple or violet color, and occasionally some have red or orange hair.

Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.

Keen Senses. You have proficiency in the Perception skill.

Trance. Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

In addition to the abilities shared by all elves, drow have the following additional traits:

  • Ability Score Bonus: In addition to the +2 Dexterity all elves get, drow get +1 Wisdom.
  • Sunlight Sensitivity: Drow have disadvantage on attack rolls and on Perception checks that rely on sight when they or whatever they are trying to perceive/attack is in direct sunlight.
  • Superior Darkvision: Whereas other elves can see in dim light as if it were bright light, and in darkness as if it were dim light, within 60 feet, drow can do the same within 120 feet.
  • Drow Weapon Training: All drow have proficiency with rapiers, shortswords, and hand crossbows.
  • Drow Magic: All drow know the dancing lights cantrip. If they reach 3rd level, they can cast faerie fire once per day. At 5th level, they can cast darkness once per day. Their spellcasting ability for these spells is Charisma.

Drow Scout CR Traits

Drow, also called dark elves or myrk'alfen in elvish, are a subrace of elves whose history since the late Age of Arcanum has been heavily influenced by Lolth, the Spider Queen and, in one major society, the Luxon.

Keen Senses

You have proficiency in the Perception skill.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Trance

Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Ability Score Increase

Dexterity +2, Wisdom +1

Superior Darkvision

Your darkvision has a radius of 120 feet.

Sunlight Sensitivity

You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Drow Magic

You know the dancing lights cantrip. When you reach 3rd level, you can cast the faerie fire spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Drow Weapon Training

You have proficiency with rapiers, shortswords, and hand crossbows.

Scout Skills

Nature +4, Perception +5, Stealth +6, Survival +5

 

Passive Perception 15
Multiattack at level 5
Keen Hearing and Sight

Scout Multiattack

At Level 5

Multiattack. The scout makes two melee attacks or two ranged attacks.

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