Homebrew Earth Genasi Skeleton Species Details

In life, you were an earth genasi, a humanoid who possessed family ties to dao, a race of genie. After you were slain, the fires of the nine hells scoured the flesh from your spiritual form's bones, leaving behind only a charred and dried skeleton. When you were risen, regardless of how much time had passed, you found that your physical form now also lacked any musculature, tendons, ligaments, or any other fibers that would typically hold your body together. Instead, your joints were sewn with necromantic energy. Without the use of magic, you appear as a reanimated skeleton, and will be feared by many, if not slain on sight. The nature of your creation allows you to retain your free will, although the one who brought you back still maintains some degree of control.

Earth Genasi Skeleton Traits

You retain some of your traits from life, and your newfound undead nature grants you some new traits.

Ability Score Increase

Your undead nature, and indeed your nature as a genasi, give you certain benefits. Your Constitution score increases by 2, and your Strength score increases by 1.

Darkvision

Either by possessing it in life, or through the magic that grants you life, you have Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Timeless Form

Your body is timeless, and you will live as long as the magic holding you together persists. Sentient undead keep track of their age in one of two ways: the cumulative time that they have existed, including life, or the time that has passed since being risen. You are immune to magical aging effects.

Alignment

Your alignment is not as limited as that of other, mindless undead, due to retaining your free will and sentience. Consider your life and death, would your alignment be similar to what it was in life? Did the circumstances of your death, or indeed, your reanimation, change your outlook in a significant way?

Merge With Bone

You know the Blade Ward cantrip. You can cast it as normal, and you can also cast it as a bonus action a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest.

Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell when you cast it with this trait (choose when you select this race).

Undead Nature

Your state of undeath, and the quiddity of your resurrection grants the following effects:

* You don't need to eat, drink, or breathe

* You lack organs and a vascular system, and therefore cannot be affected by disease or the poisoned condition. You are also immune to poison damage, and hemocraft that targets your blood will have no effect.

* You count as undead for all spells and abilities that affect undead. As you still have your free will, you have advantage on saving throws against effects like those of the "Turn Undead" spell.

* You were reanimated for a reason, and the one who brought you back will not see you fall before your purpose is fulfilled. You have advantage on death saving throws.

Undying Vigil

You do not need to sleep, and magic cannot put you to sleep, however, you must still rest. You must spend six hours per long rest in an inactive, motionless state. In this state, without a disguise, you look like an ordinary skeleton. Whilst disguised it appears that you are sleeping. You are, however, not unconscious, and can see and hear as normal.

Lightweight

Your lack of flesh means your are extraordinarily light for your size. Though you are medium, you count as a small creature in regards to your weight.

Despite this, when creating your character, consider what weight you were in life. If you disguise yourself as you looked during life, you would appear to be that weight, despite it only being an illusion.

Brittle Body

Your skeletal nature means that attacks made with bludgeoning weapons are particularly effective against you. You are vulnerable to bludgeoning damage. Effects that make you resistant to bludgeoning damage, such as the Blade Ward cantrip, instead make you take the normal amount of bludgeoning damage.

You can, once per turn, use your reaction to attempt to shield yourself from a bludgeoning attack. This causes you to take the normal amount of damage instead of the doubled damage normal for bludgeoning attacks made against you, but due to your reduced weight, you are pushed back 5 feet, and your movement speed is reduced by 10 feet on your next turn.

Languages

You can speak, read, and write Common, Infernal (due to your time in hell), and one other language you knew in life.

Previous Versions

Name Date Modified Views Adds Version Actions
11/13/2022 5:56:08 PM
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