Homebrew Werebear Species Details
Society: Most natural werebears view their condition as a gift and tend to live in villages far from civilization. From birth, they are trained to master their ursinthropy. Afflicted werebears, on the other hand, are more likely to be horrified by their condition and attempt to find a cure. Unlike the afflicted, natural werebears cannot be "cured" nor can they spread the disease; it is innate, forever a part of who they are. However, all werebears are usually secretive about their condition because of the social stigma attached to it. As such, many who leave their home villages tend to end up as lonely adventurers.
Physical Description: Werebears have a human form, beast form, and hybrid form:
- Their humanoid form is their “true” form. In humanoid form, werebears appear no different than their original humanoid species. However, they can disguise themselves somewhat through their shape-shifting abilities, taking on a form almost identical to a humanoid but with subtle details revealing their true nature, such as pointed teeth or long fingernails.
- In their hybrid form, werebears resemble their original race except with fur covering their entire body, elongated fingers and nails, elongated feet, and the head of the beast. They can understand speech and speak, but it is more guttural and slow.
- Their beast form is a perfect reflection of the beast blood that courses through their veins except for the unusual spark of intelligence in their eyes.
Names: Werebear names can vary and are usually based on their humanoid race.
Werebear Traits: Strength, fortitude, and keen senses make for a mighty combination in this race. But they must always beware the temptation to lose control.
Origin Race: Your humanoid form is a perfect reflection of your original humanoid race. However, you can disguise yourself somewhat through utilizing your shape-shifting abilities, taking on a form almost identical to your humanoid form but with subtle details revealing your true nature, such as pointed teeth or long fingernails.
- Your age, height, weight, and general appearance in humanoid form are determined by your origin race.
- You gain no racial traits, additional benefits, or proficiencies from your origin race, as Ursinthrope is your race now.
- Origin Races available: Dwarf, Elf, Gnome, Goliath, Half-Elf, Halfling, and Human.
Werebear Traits
Your werebear character has the following traits.Ability Score Increase
Your Strength score increases by 2 and your Constitution score increases by 1.
Age
Although werebears reach physical maturity at about the same age as normal humans, the regenerative ability granted to them through infliction often allows them to live twice as long as their origin race.
Alignment
A werebear's alignment can be either good or evil, or anything in between. Some choose to embrace the beast inside and succumb to the bloodlust, while others choose to live in harmony with their beast.
Size
Your Humanoid and Beast form sizes are based on your origin race or species of beast. Your Hybrid form size is usually between 2 to 3 feet taller and twice the weight of your humanoid form. However, in Hybrid form your size is still Medium.
Speed
Your base walking speed is 30 feet, and your base climbing speed is 20 feet. However, in your hybrid or beast form, your walking speed is increased to 40 feet.
Darkvision
A combination of being accustomed to the night sky and the beast blood coursing through your veins, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. However, you can’t discern color in darkness only shades of gray.
Keen Senses
You have advantage on Wisdom (Perception) checks that rely on smell.
Transformation
On your turn you can use an action to change into your hybrid or beast form and you can use this feature up to three times a day. You regain expended uses when you finish a long rest. You can also revert to your humanoid form by using a bonus action on your turn. You automatically revert to you humanoid form if you fall unconscious, drop to 0 hit points, or die.
- While in hybrid form:
- You retain your humanoid character statistics and you can wield weapons as normal.
- You cannot wear armor. You can choose to have the equipment you are wearing to either merge into your form or be dropped to the ground. You gain no benefit from equipment that is merged into your form. Your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
- You can understand and speak languages that you are familiar with, but your speech is more guttural and slow.
- When unarmed, you have a 1d8 + STR Bite and 2d6 + STR Claw attack. On a successful claw attack, you may use your Bonus Action to make an additional claw attack on the same target.
- While in beast form:
- Your statistics and armor class are replaced by the statistics of a Brown Bear, but you retain your Alignment, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies.
- You cannot wear armor or wield weapons. You can choose to have the equipment you are wearing to either merge into your form or be dropped to the ground. You gain no benefit from equipment that is merged into your form.
- You can't cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form.
- You have a 1d8 + STR Bite and 2d6 + STR Claw attack. On a successful claw attack, you may use your Bonus Action to make an additional claw attack on the same target.
Languages
You can speak, read, and write Common and one additional language.
Silver Weakness
You are vulnerable to silvered weapons in all forms. Also, there is no way to mitigate this damage (ie: Barbarian rage benefit).
Ursinthrope Fortitude
There is only enough room for one intruder in your body...and the beast will always wins. You are immune to disease. You have advantage on saving throws against poison, and you have resistance against poison damage.
Skills
You have proficiency in Athletics and Perception skills.
Previous Versions
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