Homebrew Astartes Species Details
Age. Astartes can live indefinitly most space marine die in a glorious fight against the emperors enemies far before there geneticaly enhanced body would give way.
Alignment. Astartes sway more tword lawful rolls.
Size. Astartes are very muscular and tall, being around 8'0. and between 250 and 350 pounds. Regardless of your position in that range, your size is Medium.
Gender Bound. Astartes may only be males.
Genetic implants. The 19 implanted organs are very complicated, and because several of them only work properly or at all in the presence of other implants, the removal, mutation or failure of one organ can affect the precise functioning of the others. Because of this, and the fact that each Chapter's gene-seed belongs to that Chapter alone, different Chapters display different characteristics and use different sets of implants and methods of implantation.[Needs Citation]
Throughout the implantation process the Marine must undergo various forms of conditioning in order for the implanted organs to develop and become part of his physiology.
Listed below is the complete set of implants used:
Phases 1-3 can be introduced at the same time, ideally between 10 and 14 years of age. Phases 4 and 5 can be introduced at the same time, ideally between 12 and 14 years of age. Hypnotherapy normally begins at phase 6, ideally sometime between 14 and 17 years of age. Phases 7 to 9 are normally introduced simultaneously, ideally at a point between 14 and 16 years old. The following series of organs are also ideally implanted between the ages of 14 and 16. Phases 14 and 15 may be introduced at the same time, ideally between 15 and 16 years of age. The remaining series of implants are then ideally introduced to the recipient between the ages of 16 and 18.
Astartes Traits
The Space Marines or Adeptus Astartes are foremost amongst the defenders of humanity, the greatest of the Emperor of Mankind's warriors.Larraman's Organ
Once per long rest you may as a bonus Action regain 1d10+Con Hit Point.
Secondary Heart
Once per long rest when you are reduced to 0 HP but not killed outright, on your next turn electricity surges through your body and jolts you back to consciousness; instead of rolling for a death saving throw, you automatically gain 1 HP.
Ossmodula
You develop resistance to bludgeoning damage
Biscopea
Your extreme Strength imposes disadvantage on any check an enemy is using to attempt to break free of or escape from your grapples. You also gain a climb speed equal to your base movement speed.
Catalepsean Node
a Space marine with this needs no more than 4 hours of sleep to complete a long rest, gains a +5 passive perception when sleeping and you ignore your 1st level of exahustsion for up to 14 days.
Preomnor
Gain resistance to poison damage and advantage on saves Against any ingested poisons and diseases
Omophagea
Gain advantage on checks to do with gaining knowledge of a Biological material that was ingested.
Multi-lung
You can breath under water and gain resistance to inhaled poisons, gases and deiseses and advantage on saves against such things.
Occulobe
Gain dark vision out to 30ft and lowlight out to 60ft
Lyman's Ear
Gain advantage on Perception check to do with hearing and save against deafness. Furthermore gain immunities to any type dizziness or motion sickness
Sus-an Membrane
When a space marine fails its last death save, Make a constitution save DC 20, if passed the space marine dose not die but may be become dormant in a kind of stasis that can last for hundreds of years, you are unconcious and with the aid of a Tech Priest Biolagus you may be revived with a Medicine check DC10 + 1 for every 10 years the body has been in this stasis.
Oolitic Kidney
you may use your entire turn to remove any poison conditionds or effects produced by a poison or venom
Neuroglottis
gain advantage on intelligence check to ID any chemicals in a mixture that you injested.
Mucranoid
An apothecary or Tech Priest Bioligus may activate to provide resistance to radiant and Cold damage and Immunity to the effects of a vacum this only last for 24 hours and my only be done after a proper long rest has been preformed.
Betcher's Gland
Once per short rest you may use a ranged attack with a range of 5ft you count as proficient with it and it is considered a pistol. if the attack hits the target must make a Constitution save DC 8 + your proficiency + your Con or they will be Blinded for 1d4 rounds
Black Carapace
This allows a space marine to have a max dex bonus from Wearing power Armor
Ability Score Increase
Ability Score Astartes have a set starting Stat line As follows STR, Dex, CON scores are set to 16. For WIS, INT, CHA they are set to 14
Languages
You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.
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