Homebrew Kji'Aalija (Harengon) Species Details

Harengons are bipedal, with the characteristic long feet of the rabbits they resemble and fur in a variety of colors. They share the keen senses and powerful legs of leporine creatures and are full of energy, like a wound-up spring. Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from dangers during adventures.

Creating Your Character

Ability Score Increases

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.

Languages

Your character can speak, read, and write Common and Kji'Aalija

Creature Type

 

Humanoid, Beast, or Undead

Life Span

The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. Fairies and harengons, however, have a life span of about a century.

Height and Weight

Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. 

Kji'Aalija (Harengon) Traits

As a KJi'Aalija, you have the following racial traits.

Creature Type

You are a Humanoid.

Size

You are Medium or Small. You choose the size when you select this race.

Speed

Your walking speed is 30 feet.

Hare-Trigger

You can add your proficiency bonus to your initiative rolls.

Leporine Senses

You have proficiency in the Perception skill.

Ceremonial Blessings

Your spirit animal is always guiding and protecting you, your bond is shown in the Aberrant Dragonmark all Kji'Aaljia are born with. (Shape and location is Player's choice.)

At level 10 you can complete the ceremony or resurrecting the spirit guardian who has been watching over you, into part of yourself; granting you an Epic Boon of your choice (at DM's discretion) or the DM's choice. The boon must fit with the animal type of either your form or the guardians, and make sense with the story of the character. 

At levels 14 and 18 you've had some form of spiritual awakening, or journey that grants your spirit guide to gift you another boon with the same stipulations listed above.

All boons gained this way suffer the same affects as the feat, except the hit dice rule.  addition to being the max possible hp lost on the hit dice roll. Rule for Kji'Aarjia listed below:

The character also permanently loses one of their Hit Dice, and their hit point maximum is reduced by an amount equal to the maximum roll of that die plus their Constitution modifier, halved (minimum reduction of 1). This reduction can't be reversed by any means short of a wish spell.

Rabbit Hop

As a bonus action, you can jump a number of feet equal to five times your proficiency bonus, without provoking opportunity attacks. You can use this trait only if your speed is greater than 0. You can use it a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

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