Homebrew Chwinga Species Details

Chwingas resemble 6-inch-tall, animated dolls with mask-like faces, spindly limbs, and wild hair. They don’t have names and can’t speak.

Chwingas normally avoid other creatures, but they find the trappings of civilization fascinating. They puzzle over creatures that wear armor, carry weapons, use tools, and cook food. When a Chwinga encounters one or more such creatures, its curiosity compels it to shadow them for a short time and observe them. If it takes a liking to a particular creature, a Chwinga uses its cantrips to aid that creature, or bestows upon it a magical gift before departing. The features that attract a Chwinga to a particular creature vary. A Chwinga might like the way a certain creature walks or the way it combs its hair or be smitten by its ability to play music or to eat copious amounts of food.

Chwinga Traits

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Ability Score Increases

You gain a +2 to your Dexterity score and a +1 to your Wisdom and Charisma score. Alternatively you could gain +2 to a stat and +1 to two other stats.  

Languages

You can learn, read, and write nearly any language available to your character. You begin the game with Common. You cannot speak any language however. You have the ability to make sounds but not form intelligible words. This does not affect your ability to cast spells if you take a class that allows this. 

Creature Type

Your creature type is Elemental. 

Size

Chwingas resemble 6-inch-tall, animated dolls with mask-like faces, spindly limbs, and wild hair. They don’t have names and can’t speak.

Speed

You have a movement speed, swim speed, and climb speed of 20.

Senses

You have Blindsight of 60 feet.

Evasion

When the Chwinga is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails, provided it isn’t incapacitated.

Unusual Nature

The Chwinga doesn’t require air, food, or drink. When it dies, it turns into a tiny pile of moondust, a cloud of glittering spores, a statuette resembling its former self, a chunk of ice, or a sponge shaped like a dodecahedron (DM’s choice).

Natural Shelter

The Chwinga takes shelter inside a rock, a bush, a tree, or a natural source of fresh water in its space. The Chwinga can’t be targeted by any attack, spell, or other effect while it is magically protected in this way, and the shelter doesn’t inhibit the Chwingas blindsight. The Chwinga can use its action to emerge from a shelter. If its shelter is destroyed, the Chwinga is forced out and appears in the shelter’s space, but is otherwise unharmed.

Magical Gift

The Chwinga casts one of the following spells, requiring no material or verbal components and using Charisma, Intelligence, or Wisdom as the spellcasting ability. This is selected at first level.

At will: druidcraft, resistance, guidance,

At 3 level: pass without trace once per long rest.

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