Homebrew Mothman Species Details
Mothmen are bipedal, intelligent, human-sized moths. Very few have laid eyes upon them, and those that have are often called insane for thinking such creatures exist. Mothmen live in the shadows of the night, never being seen in daylight. They are assumed to live in solitary, as more than one has never been spotted at a time.
Mothman Traits
MonstrosityDefensive Mimicry
Each hour, you are able to change the pattern on the back of your wings.
- If you change to an intimidating pattern, you can force any creature with an Intelligence score of 5 and below that can see you to make a Charisma saving throw (DC 10 + your Charisma modifier). A failed saving throw results in the creature becoming frightened of you until the end of your next turn.
- If you change to a pattern that matches your surroundings, you have advantage on Dexterity (Stealth) checks.
Creature Type
You are a Monstrosity.
Size
Your size is Medium.
Speed
Your walking speed is 25 feet.
Flight
Because of your wings, you have a flying speed equal to your walking speed. You can’t use this flying speed if you’re wearing medium or heavy armor.
Sunlight Sensitivity
While in sunlight, you have disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight, and you can't use you wings.
Superior Darkvision
You can see in dim light within 120 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Fluffy
Because you are covered in thick hair, you have resistance to cold damage.
Nocturnal
You have advantage on Wisdom (Perception) checks that rely on sight in dim light and darkness. You also have disadvantage on saving throws you make to avoid or end the blinded condition on yourself.
Stealthy
You are proficient in the Stealth skill.
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