Homebrew Engineer Species Details
The engineer is a small ember being that is made of deadly fire brought to life. Touching the Engineer in fire form deals 1d10 fire damage to the toucher. They also cannot be harmed by physical attacks. when the Engineer gets below 50% hp, they switch to an obsidian form. Toching the Engineer in this form still deals 1d10 fire damage, but they can now be harmed by physical attacks.
Physical traits:
-50%hp
+5 intelligence
automatically fail any non-intelligence saving throws
Sentries And Drones:
Each level from level 1 to level 10, gain 1 sentry. These sentries can be rebuilt using the Fix spell, have 50hp, and have a 60ft range. the sentries can be modified to fire any of the following projectiles:
Ice shards: 1d10 cold damage
Leeches: 1d10 necrotic damage
Bullets: 1d10 piercing damage
Molotovs: 1d10 fire damage
Lightning bolts: 1d10 lightning damage
Solar waves: 1d10 radiant damage
At level 5, damage from sentries increases to 2d10, and increases to 4d10 at level 10
Every level from level 10 to level 20, gain 1 drone. these have 35hp, and have a 100ft range. the drones fire the same projectiles as the sentries and deal 2d10 cold/necrotic/piercing/fire/lightning/radiant damage depending on the projectile. damage increases to 4d10 at level 15, and 6d10 at level 20, while at level 15, sentries deal 6d10 damage and at level 20, 8d10 damage.
Sentries cannot move.
Drones can move up to 20ft in one turn.
Spells:
The engineer cannot learn any spells except the Fix spell
Engineer Traits
I dunno what to put here so you can decide that with your DM (:
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