Homebrew Wilding Bullywug Species Details
ATTENTION BRANCHES PLAYERS
This particular type of Bullywug only exists in the realm of Elorial. This is the final version, you will need to automate the tongue and and swallow racials in the aura dashboard for use with Avrae.
Life as a bullywug is nasty, brutish, and wet. These frog-headed amphibious humanoids must stay constantly moist, dwelling in rainy forests, marshes, and damp caves. Always hungry and thoroughly evil, bullywugs overwhelm opponents with superior numbers when they can, but they flee from serious threats to search for easier prey.
Bullywugs have green, gray, or mottled yellow skin that shifts through shades of gray, green, and brown, allowing them to blend in with their surroundings. They wear crude armor and wield simple weapons, and can deliver a powerful bite to foes that press too close.
Foul Aristocracy. Bullywugs consider themselves the right and proper rulers of the swamps. They follow an etiquette of sorts when dealing with outsiders and each other, subject to the whims and fancies of their leader—a self-styled lord of the muck. Bullywugs introduce themselves with grand-sounding titles, make great shows of bowing and debasing themselves before their superiors, and endlessly vie to win their superiors' favor.
A bullywug has two ways to advance among its kind. It can either murder its rivals, though it must take pains to keep its criminal deeds secret, or it can find a treasure or magic item and present it as tribute or a token of obeisance to its liege. A bullywug that murders its rivals without cunning is likely to be executed, so it's more common for bullywugs to stage raids against caravans and settlements, with the goal of securing precious baubles to impress their lords and win their good graces. Invariably, such fine goods are reduced to filthy tatters through abuse and neglect. Once a gift loses its sheen, a bullywug lord invariably demands that its subjects bring it more treasure as tribute.
Unruly Diplomacy. Bullywugs love nothing more than lording over those who trespass on their territories. Their warriors attempt to capture intruders rather than simply slaying them.
Captives are dragged before the king or queen—a bullywug of unusually large size—and forced to beg for mercy. Bribes, treasure, and flattery can trick the bullywug ruler into letting its captives go, but not before it tries to impress its "guests" with the majesty of its treasure and its realm. Struck with a deep inferiority complex, bullywug lords fancy themselves as kings and queens, but desperately crave the fear and respect of outsiders.
Amphibian Allies. Bullywugs speak a language that allows them to communicate over large areas by croaking like frogs. News of intruders or other events in the swamp spread within minutes across this crude communication system.
Simple concepts in the language are understandable to frogs and toads. Bullywugs use this capability to form strong bonds with giant frogs, which they train as guardians and hunters. Larger specimens are sometimes used as mounts as well. The frogs' ability to swallow creatures whole provides a bullywug hunting band an easy means of carrying prey back to their villages.
Wilding Bullywug Traits
Your Bullywug character has an assortment of inborn abilities, part and parcel of Bullywug nature.Creature Type
Your creature type is Humanoid
Ability Score Increase
Your strength score increases by 2 and one ability score of your choice increases by 1.
Age
Bullywugs mature to adulthood in a single year, but have been known to live up to 50 years.
Bullywug Growth
Bullywugs grow when they level. Your starting size is Small and increases to Medium at 5th level and Large at 10th level.
Speed
Your base walking speed is 25ft, you have a climbing speed of 25ft and your swimspeed is 25ft.
Alignment
Most Bullywugs are chaotic, they thrive on violence and only respect strength. Their social hierarchy usually revolves around pledging themselves too the Bullywug they're scared of most. They tend toward evil as well, coming from a culture where social advancement occurs rarely, only the most ruthless and cunning survive till adulthood.
Amphibious
You can breathe air and water.
Speak with Toads & Frogs.
You can communicate simple concepts to Toads & Frogs when speaking Bullywug and have advantage on Animal Handling checks and Persuasion when interacting with them.
Bullywug Acrobatics
Your long jump is up to 25 feet and your high jump is up to 15 feet, with or without a running start.
Gain advantage on Acrobatics checks related to jumping.
Ode To The Froghemeth
You can use your bonus action to start croaking a war chant in your native tongue. Up to 3 friendly creatures within 60ft that can understand Bullywug fall into a war frenzy and have advantage on their next attack roll.
If used on a Froghemoth it must make a DC14 Wisdom saving throw or be charmed by you for 1 hour. While charmed it regards you as friendly ally and a loyal friend.
3 uses per long rest, can't be used if the Bullywug is unable to use its mouth or make sound.
Feared & Revered
Bullywugs worship and revere Froghemoths.
When you start your turn in eyesight of a hostile Froghemoth or anything you would perceive as such make a DC20 Wisdom saving throw, on a failure you are frightened. You can repeat the saving throw at the end of your turn.
If you succeed on the saving throw you're immune to this effect for 24 hours.
Bullywug Bite
Bullywugs pride themselves on their powerful bites. You can use your mouth to make a Bite Attack. When you hit with it, the Bite deals 1d6 + your Strength modifier piercing damage.
Damage increases too 1d8 at 5th level, 1d12 at 10th level.
IUsing a full action you can Bullywug Bite a creature grappled by your tongue, n hit the target is swallowed if it is one size smaller or more.. A swallowed creature is blinded and restrained, has total cover against attacks and other effects outside the Bullywug, and takes 1d8 acid damage (2d8 when large) at the start of each of its turns..
The Bullywugs gullet can hold up to two creatures at a time. If the Bullywug takes 20% of its hitpoints in damage or more on a single turn from a creature inside it, the Bullywug must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which falls prone in a space within 5 feet of the Bullywug.
Tongue
A Bullywugs mouth is one of its most versatile tools.
Your tongue has a 10ft(15 when large) reach. On your turn you can use a bonus action to attempt to grapple one creature within range. The target must be within your tongue range and no more than one size larger than you. Unless it succeeds on a Strength saving throw DC equal to 8 + proficiency bonus + your strength modifier the target is grappled and is pulled into an unoccupied space 5ft away from you.
If a creature is already grappled this way, you can use your Bullywug Bite attack to swallow it.
Water Dependency
If you fail to immerse yourself in water for at least 2 hours during a day, you suffer one level of exhaustion at the end of that day. You can only recover from this exhaustion through magic or by immersing yourself in water for at least 2 hours.
For every point of exhaustion gained this way roll a 1d6 if the result is 3 or lower they take a random trait from the Indefinite Madness table.
Languages
You can speak, read, and write Bullywug.
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