Homebrew Deerkin Species Details
A humanoid with the head of a deer. While the males tend to have antlers, the size of such a show of strength, they are often war-torn or even broken off, as they tend to butt heads often. They tend to be good, and take no sides in chaos and order, though this does occur. They live to around 200, though can reach an age of 300.
Deerkin Traits
+2 Dexterity, +1 to another of your choice, Prey's Skills, Built to Run, Magic of Movement, Flight InstinctPrey's Skills
You gain +2 to dexterity, and +1 to another of your choice. You also gain proficiency in athletics, and a +2 to passive perception.
Built to Run
Your maximum dexterity score increases by 2.
Magic of Movement
You gain access to the freedom of movement spell targeted on yourself, and you regain the ability to do so every short or long rest. You may also cast the spells jump or longstrider, and when you do so you expend a charge. you have 3 charges per short or long rest.
Flight Instinct
You have advantage on any athletics or acrobatics check made to run from something. You also gain proficiency in initiative, and can use the Dash action any time you want to.
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