Homebrew Bosmora Species Details

Bosmora are humanoid creatures that bear the traits of bison. They are natural hunters, often nomadic, and have an innate understanding of the plains of Erothil. Living primarily in the Sestril Wilds of Ty'vanon, the bosmora are believed to be descended from the bison-faced god of the weather and hunt, Athybos.

Bosmora are bipedal with hooves at the ends of their stout legs, and standard humanoid digits on their hands. Bosmora are covered entirely in thick, matted fur. Their pelts are usually shades of brown which lengthens at the top and nape of their bison heads. Due to their adaption to the woes of varying weathers and beasts, the bosmora have become resilient and wise, known for their keenness of survival. With their deific descent, bosmora are wise by blood and feel a distinct connection to the holiness of the wilderness and skies.

Bosmora Traits

As a bosmora, you gain the following traits.

Ability Score Increase

Your Constitution score increases by 2, and your Wisdom score increases by 1.

Creature Type

You are a Humanoid.

Size

You are Medium.

Speed

Your walking speed is 30 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Natural Armor

You have thick hair and leather hide. When you aren’t wearing armor, your base AC is 13 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.

Nature's Intuition

Descending from Athybos, you have an inborn connection to nature. You gain proficiency with two of the following skills of your choice: Animal Handling, Medicine, Nature, Perception, Stealth, or Survival.

Child of the Hunt

When you reach 3rd level, you can cast the hunter's mark spell as a 1st-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast it as a 3rd-level spell.

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